Fixed
- Mods no longer fail to start on slower PCs. UE4SS waits for the game
to finish starting before it hooks in. On some PCs that took longer than
its 30-second limit, so it gave up and no mods ran. The multiplayer lobby
still showed, but none of its buttons did anything. The launcher now
raises the limit to two minutes in
UE4SS-settings.ini, and leaves a longer limit you set yourself alone. - Ctrl+R no longer reloads every mod. UE4SS's hot reload, meant for
people writing mods, restarted every mod when Ctrl+R was pressed. In a
match that crashed the host. The launcher now turns it off
(
EnableHotReloadSystem = 0). - These are applied when the launcher opens and every time it starts the game, so it holds when you start the game from Steam too. Nothing else in your settings file changes.
Notes
- If the lobby's buttons still do nothing, send us
ue4ss\UE4SS.logfrom the game'sMeteorite\Binaries\Win64folder.