MJOLNIR Launcher changelog
MJOLNIR Launcherv0.17.0

Checks before every launch, and moves other mods aside while you play

Launch now checks for updates, checks your installed files and offers to move unsupported mods aside, showing every item as it goes.

Added

  • A check before every launch. Launch looks at the MJOLNIR core, each code mod, the CE runtime pack and every installed map. It lists anything out of date and any installed files that no longer match what was installed. Update and launch fixes them first; Launch without updating goes straight in. Every item shows as it is checked, under one progress bar, and each download shows its progress. What was installed is checked again before the game starts. Maps are not re-read every time: the launcher remembers each file's size and time and reads a file only when it changed, so the check takes under a second instead of minutes on a slow disk. The Library's Re-check still reads everything.
  • Unsupported mods moved aside. Pak mods in the game's Paks folder and UE4SS mods that MJOLNIR did not install can break multiplayer for the whole fireteam. Launch lists them and offers to move them into a MJOLNIR-set-aside folder in the game folder while you play. They move back when the game closes, or the next time the launcher starts. Nothing is deleted, and every move is logged.
  • Update from inside the game. When the game says it is out of date and you choose UPDATE AND RESTART, the launcher opens, waits for the game to close, updates, and starts it again (mjolnir://update).
  • A join from a website link that has to start the game runs the same check first.

Fixed

  • A code mod that writes files into its own folder while the game runs no longer reads as changed: the check compares only the files its release shipped.