MJOLNIR Launcher changelog
MJOLNIR Launcherv0.21.0

Forge packs come with the maps that use them

The launcher installs the Forge packs a map or a saved Forge layout needs, at the exact versions they were built with, and keeps them while anything still needs them.

Added

  • Forge packs. A map built with a Forge pack names the pack and the version it was built with, and the launcher installs that release, or a later one that keeps all its pieces, with the map. Its hash and signature are checked before anything is unpacked. A map the game downloads during a session brings its packs too, unless a different version of one is already installed: that takes a restart through the launcher, because the game cannot swap pieces it has already loaded.
  • Saved layouts keep their packs. A layout saved with F5 records the packs and versions it was built from. Before each launch the launcher installs any that are missing, or a later compatible release of them.
  • Packs stay while a map needs them. Disabling or uninstalling a pack that an enabled map needs is refused, and so is changing it to a release the map was not built for. Pack updates that keep every piece install as usual.
  • Pack materials keep their shaders. A pack whose glass or energy materials carry their own shader library keeps the container number that library needs, and two packs that need the same number are refused rather than drawn without shaders.

Changed

  • Dependency versions follow the usual rules: a bare version such as 1.0.0 means exactly that release, and ^, ~, comparisons and ranges work. A range the launcher cannot read is refused instead of matching any version.