Added
- MJOLNIRBlamConsole 0.2.0 puts answers on screen. A panel in the top-left
corner shows the last few results for fifteen seconds after each one: the
line you typed, the value or the compiler's error, the stub warning. It is a
plain UMG text block built from engine classes, so it carries no
build-specific addresses.
blam_overlay on|offturns it off and on, and the setting is remembered. The UE4SS console and log still get everything, including the longhelplistings the panel truncates. - The Unreal console now shows what the handler knows while Unreal's output
device is still alive: an acknowledgement that the line was sent and where
the answer will appear, the compiled-out and no-storage warnings, and the
whole of
helpandblam_status, which are answered synchronously.
Known limits
- The answer to a Blam line itself cannot reach the Unreal console. It arrives a simulation tick after the command's output device is gone, the simulation does not tick while the handler waits, and the console's scrollback is not reflected. The on-screen panel is the route that works; the research note on the Blam console records what was tried.