MJOLNIR Code Mods changelog
MJOLNIR Code Modsv0.6.0

Blam console answers on screen

MJOLNIRBlamConsole 0.2.0 shows each answer in an on-screen panel and writes what it can to the Unreal console, so the UE4SS window is no longer required to see what a command did.

Added

  • MJOLNIRBlamConsole 0.2.0 puts answers on screen. A panel in the top-left corner shows the last few results for fifteen seconds after each one: the line you typed, the value or the compiler's error, the stub warning. It is a plain UMG text block built from engine classes, so it carries no build-specific addresses. blam_overlay on|off turns it off and on, and the setting is remembered. The UE4SS console and log still get everything, including the long help listings the panel truncates.
  • The Unreal console now shows what the handler knows while Unreal's output device is still alive: an acknowledgement that the line was sent and where the answer will appear, the compiled-out and no-storage warnings, and the whole of help and blam_status, which are answered synchronously.

Known limits

  • The answer to a Blam line itself cannot reach the Unreal console. It arrives a simulation tick after the command's output device is gone, the simulation does not tick while the handler waits, and the console's scrollback is not reflected. The on-screen panel is the route that works; the research note on the Blam console records what was tried.