Added
- MJOLNIRCTF — installs a Capture the Flag game mode into the game's own
Experience framework at runtime and lays out a two-base arena inside a custom
world.
mjolnir_ctf_experience,mjolnir_ctf_arena,mjolnir_ctf_status,mjolnir_ctf_reset. - MJOLNIRCoop8 — raises every client-reachable co-op player limit toward
eight and reports, by name, which layer refuses the extra players.
mjolnir_coop8_status,mjolnir_coop8_raise,mjolnir_coop8_ui,mjolnir_coop8_watch. - MJOLNIRWorldBuilder — furnishes a custom world at runtime with the
lighting and floor geometry its cooked package cannot carry.
mjolnir_world_probe,mjolnir_world_build,mjolnir_world_light,mjolnir_world_floor. - MJOLNIRMapMenu — reveals the debug map menu the game already ships
(main menu → Test options → Debug Level Select) and puts custom worlds on
its map select pages.
mjolnir_menu_debug,mjolnir_menu_open,mjolnir_menu_add,mjolnir_menu_list. - MJOLNIRMultiplayer 0.2.0 adds
mjolnir_mission <scenario>, which launches campaign missions through the same campaign-flow call the game's own debug menu uses — it validates the target instead of crashing the wayopendoes — andmjolnir_debug_uito toggle that hidden menu from the console.
Fixed
- MJOLNIRCore 1.0.2 and MJOLNIRConsoleEnabler 1.0.1 no longer resolve class default objects where a live instance was wanted. The console enabler previously could retry forever without ever attaching the developer console; it now attaches on the first try.
- MJOLNIRMultiplayer commands read their arguments correctly.
mjolnir_travel,mjolnir_listenandmjolnir_kickwere reading the wrong argument slot, so every invocation saw an empty string and blamed the user.mjolnir_kickalso now states the engine-level limitation it runs into instead of pretending to succeed.