Needs MJOLNIR Launcher 0.12.0, which does the download and checks the map's signature. The new screens and screenshots come with CE runtime pack 1.6.0. With an older runtime pack the downloads still work, through a plainer screen.
Added
- Download a map without leaving the game (MJOLNIRLobby 0.10.0,
MJOLNIRLevelLoader 0.5.1). When a game needs a map you don't have, a
screen shows its hub screenshot, author, rating, downloads, size, version
and game types. DOWNLOAD installs it from mjolnircore.com and loads it
into the running game, and you carry on. Maps are signed by their authors
and checked before they install. The screen comes up when:
- you join a server from FIND GAMES (DOWNLOAD AND JOIN), including a match already under way;
- the host picks a map you don't have, or the post-game vote does;
- you press DOWNLOAD MAP in the lobby, if you closed the screen.
- The host waits for downloads. The lobby and the post-game screen say "WAITING FOR 1 PLAYER TO DOWNLOAD …". The vote's countdown holds for up to three minutes. In the lobby, a second START starts without them.
- Everyone plays the host's version. A player with another version of the map, older or newer, is offered an UPDATE to the host's exact version. It's applied in the running game: no restart.
- Hub screenshots on the map screens. The map select shows the screenshot, author, downloads and version. The lobby card, FIND GAMES and the post-game vote show the screenshot of the map they name.
Fixed
- Games with players who have different maps installed now start. The game identifies a fireteam's map by its position in a list that differs between players. A host with a map a guest didn't have, or one installed later, loaded the world for everyone and never started it. The host now tells every player where the map is.
- A player without the map no longer holds up everyone's start. The host's first START names them, and a second START sends them back to their own menu. A player told the host is starting a map they don't have leaves the fireteam on their own.