The sound archives open. The game keeps its audio in .pak archives the
editor previously could not read at all.
194,559 audio files, browsable under sounds/<language>/, each showing
its codec, channel count, sample rate and duration.
Readable names for 3,619 of them, recovered from the game's own event
data — so you can find a sound by what plays it rather than by a numeric ID.
Playback, with a waveform. The game's audio format is rebuilt into
something the app can play, and raw export sits alongside it.
Known issues
Most files still show a numeric ID rather than a name. Only sounds reachable
from a named event can be identified; the rest carry no name anywhere in the
shipped data.