Added
- The sound archives open. The game keeps its audio in
.pakarchives the editor previously could not read at all. - 194,559 audio files, browsable under
sounds/<language>/, each showing its codec, channel count, sample rate and duration. - Readable names for 3,619 of them, recovered from the game's own event data — so you can find a sound by what plays it rather than by a numeric ID.
- Playback, with a waveform. The game's audio format is rebuilt into something the app can play, and raw export sits alongside it.
Known issues
- Most files still show a numeric ID rather than a name. Only sounds reachable from a named event can be identified; the rest carry no name anywhere in the shipped data.