Changed
-
The Oodle DLL is no longer required. A decompressor is built into the editor and used by default. If you have
oo2core_*_win64.dllit is still supported as a faster alternative, but nothing waits on it now.Verified byte-identical to the proprietary decoder across 56,002 compressed blocks in all 28 of the game's containers, and separately across every shipped tag.
Fixed
- Mods whose asset count landed on a power of two produced an archive the game could not read. Four-asset mods were the common case.