MJOLNIR Tag Editor changelog
MJOLNIR Tag Editorv0.2.0

No Oodle DLL required

The Tag Editor now reads the game's compressed containers on its own, so you no longer need to supply a proprietary Oodle DLL before it will open anything.

Changed

  • The Oodle DLL is no longer required. A decompressor is built into the editor and used by default. If you have oo2core_*_win64.dll it is still supported as a faster alternative, but nothing waits on it now.

    Verified byte-identical to the proprietary decoder across 56,002 compressed blocks in all 28 of the game's containers, and separately across every shipped tag.

Fixed

  • Mods whose asset count landed on a power of two produced an archive the game could not read. Four-asset mods were the common case.