Added
- Bots in multiplayer matches (MJOLNIRHud 0.13.0, MJOLNIRLobby 0.18.0). The host sets BOTS (0 to 15), BOT TYPE (Spartans, Elites, Grunts, Jackals or a mix) and BOT DIFFICULTY (Normal, Heroic or Legendary) on the PLAYERS page of the game settings. Each bot gets a name such as "Nadia (bot)", shows on the scoreboard and in the kill feed like a player, respawns 5 s after it dies, and every few seconds either hunts a player or moves to another part of the map. Spartan bots wear the classic armour and carry a mixed arsenal, sniper rifle and rocket launcher included.
/bots <0-15> [kind] [level]in match chat (host): change the bots during a match, for example/bots 6 elites heroic.- Every player in a fireteam sees the bots' names. The host sends them when a player first meets a bot, and again whenever the bots change.
- JOIN THE DISCORD in the lobby (MJOLNIRLobby 0.18.0): opens MJOLNIR's Discord in your browser, with the link on the button.
- The MJOLNIR CORE emblem at the top right of the lobby, map select and MJOLNIR's other menu screens. Clicking it opens mjolnircore.com.
Changed
- A tidier lobby (MJOLNIRLobby 0.18.0). The map and the game type are two tiles side by side: the host clicks one to change it. The game settings away from the defaults are a two-column list under them, so the card no longer runs down the screen as settings change.
- Search on the map select (MJOLNIRLobby 0.18.0). Type to find a map by its name, code or game: the list narrows as you type and picks the best match, and ENTER selects it. Double-clicking a map selects it too. Maps are listed by name with their game, and the one you are hosting is marked CURRENT; hovering a map previews it, and moving away shows your choice again.
- Game types are a row of icons on the map select. Hovering one shows what it is. SELECT and BACK sit at the foot of the map's details, where a long description can no longer cover them.
Fixed
- A match with bots ended at the score to win (MJOLNIRHud 0.13.0): the game type only counted kills of players, so a playtest ran on to 37 of 25.
- The scoreboard, kill feed and chat could show a terrain texture instead of a player's avatar (MJOLNIRHud 0.13.0, MJOLNIRLobby 0.18.0) on the remastered maps.
- The pause menu named "Assault on the Control Room" on every converted map (MJOLNIRLobby 0.18.0). It now shows the map's own name.
- The bot settings no longer make the level loader drop the host's game settings (MJOLNIRLevelLoader 0.9.5).
- The lobby names each team's vehicle settings (MJOLNIRLobby 0.18.0): RED VEHICLES and BLUE GHOSTS, where both teams' read VEHICLE SET.
Known issues
- Bots need the maps released with them and CE runtime 1.16.0, which has the bots' characters. A map from before has no bots, and the BOTS setting does nothing on it.
- The new lobby and map select screens are in CE runtime 1.16.0 too. With an older runtime pack they look as before.
- Bots walk, but do not jump, take lifts or use teleporters, so on maps with floors joined only that way (Lockout, Boarding Action, Chiron TL-34) they stay near where they spawn.
- Night Lockout has no bots yet: its floors are joined by short steps the bots' pathfinding does not cross.
- Bots are always on the AI's own side in team games, not on red or blue.