Added
- Remastered maps (MJOLNIRLevelLoader 0.7.0). Ten maps now draw the way Campaign Evolved draws its own levels. The ground is an Unreal Engine landscape with the campaign's sand, earth and grass, and grass and pebbles grow across it in the wind. Cliffs are drawn in the game's own rock, with its stones set into the walls, and Halo CE's boulders and trees are swapped for the campaign's own.
- Water that moves. Death Island and Yoyorast Island sit in a real ocean whose swell breaks on the beach. Timberland and Battle Creek get rivers that flow along their beds and over their falls.
- Tyre tracks and footprints in the sand and snow of the remastered maps, as on the campaign's beaches.
- Snow. Falling snow on Ice Fields and Sidewinder, kept out of tunnels and rooms.
- Halo CE's lamps, lit by Unreal. The light fixtures CE placed on the remastered maps cast real light and shadow.
Fixed
- Sunlight through inside corners. A thin sliver of sun no longer crawls along the corners where walls meet on converted maps.
- Shadows on the ground no longer change shape as you walk across the new terrain.