MJOLNIR Core
adminmjolnir-core · Member since August 2026
Published work
Activity
Mods · 15
Adds MULTIPLAYER to the main menu: host a classic CE map with a game type for your fireteam, from screens made of the game's own widgets.
Runtime half of the level authoring pipeline: reads levels/<SCENARIO>.level.json and spawns the level's decorative Unreal meshes when the canvas world loads. Solid geometry comes from the baked scenario override, not from this mod.
The multiplayer HUD for classic CE maps: a kill feed, the respawn countdown, and a scoreboard on Tab, drawn with MJOLNIR's own widgets.
The classic Blam console at the Unreal console: cheats, HS script, help for all 1,695 engine functions, and answers on screen.
Builds a playable map inside a custom world at runtime: lighting and floor geometry the cooked package cannot carry.
Reveals the game's shipped debug map menu and adds custom worlds to its map select pages.
Raises every client-reachable co-op player limit and reports which layer refuses the extra players.
Installs a game mode into the game's own Experience framework at runtime, and lays out a two-base Capture the Flag arena inside a custom world.
Core runtime initialization and UEHelpers utility library. Required by all MJOLNIR mods.
Diagnostic UFunction dumper and netcode travel URL logging for reverse engineering.
Free-flying detached camera on the numpad (8/2/4/6 move, 9/3 up/down, 5 snap to player) with mouse look, speed boost, HUD toggle, and automatic first-person model hiding.
Enables the UE5 developer console in Halo Campaign Evolved's shipping build via UE4SS, on the tilde key (Tab is the multiplayer scoreboard).
Campaign-flow mission launching (mjolnir_mission), debug menu access, listen-server experiments, and player admin commands.
Remote control: run Lua and console commands in the game from outside it.
Read loaded Blam tag assets from inside the running game.