mjolnir level navmesh. Writes a map's walkable ground as JSON from
the AI pathfinding a level bake builds: the areas, the doorways between
them, the walls, and every collision surface, scenery included. It is what
tools/bot walks and sees with.
Ammunition and the weapon in hand in mjolnir live objects. A weapon's
row ends with its loaded and reserve rounds (ammo 12/120), and a
player's or AI's row with the weapon it holds (weapon 0x…).
Spawn sets in mjolnir megalo write. A game type's string table gets
the spawn set labels (spawn_set_0 to spawn_set_15), and
<out>.layout.json lists them, so MJOLNIRLevelLoader can give each game
type its own spawn points when a match starts.
Changed
Halo 2 player starts name more.mjolnir cache stage names Halo 2's
own game types on a start (Headhunter, Juggernaut, Territories) and gives
each start's spawn types: both, initial only or respawn only.