Credits
Built on other people's work
MJOLNIR Core stands on art, software and tools made by others. This is who they are, what we use, and the terms they share it under.
Art and asset packs
Models, textures and materials made by others that are cooked into maps we publish. The game's own assets are not listed: maps refer to those, they do not carry them.
- Not in a release yet
Namaqualand Environment and Asset Pack
by Poly Haven
Flowers, succulents, rooibos bushes and granite stones in the desert dressing of the remastered Coagulation, and the ice plants and succulents on the dunes of the remastered Zanzibar.
Changes: Textures capped at 1024 pixels; meshes re-encoded for Halo Campaign Evolved; scaled and scattered by our own rules.
Licence: Creative Commons Attribution 4.0 International (CC BY 4.0)
- Not in a release yet
Poly Haven textures: Concrete Wall 008, Concrete Wall 006, Metal Plate 02, Corrugated Iron 02 and Rusty Metal Sheet
by Poly Haven
The concrete and weathered steel that the walls, floors and machinery of the remastered Zanzibar are drawn in.
Changes: Used at 2048 pixels; ambient occlusion, roughness and height packed into one map; blended with each wall's original Halo 2 colour map.
Software we ship
Other people's programs and code that are inside our downloads.
UE4SS (RE-UE4SS)
by the UE4SS-RE contributors
The script host every MJOLNIR mod runs on. The launcher installs a pinned build of it.
Licence: MIT License
CUE4Parse
by the CUE4Parse contributors
Our Nanite mesh decoder is a Rust port of its Nanite readers, for Unreal Engine 5.5 only. It is one module of our own code, not a fork of the project.
Changes: Rewritten in Rust; see the NOTICE file in the repository.
Our port: crates/ue-asset/src/nanite.rs
Licence: Apache License 2.0
oozextract
by lvlvllvlvllvlvl
Decompresses the game's Oodle-packed containers in our tools.
Licence: MIT License
Tauri
by the Tauri Programme within the Commons Conservancy
The launcher and the tag editor are Tauri apps.
Licence: MIT License or Apache License 2.0
React
by Meta Platforms and contributors
The interface of the launcher, the tag editor and this site.
Licence: MIT License
three.js
by the three.js authors
The 3D map previews on this site and the model viewer in the tag editor.
Licence: MIT License
Tailwind CSS
by Tailwind Labs
Styling in the launcher, the tag editor and this site.
Licence: MIT License
Rust crates
by their authors
The CLI and the native parts of the launcher and tag editor are built on serde, clap, anyhow, blake3, flate2, memmap2, libloading and the crates they depend on. Cargo.lock lists every one.
Licence: MIT, Apache 2.0, ISC, CC0 and similar; each crate's own
This site
What mjolnircore.com is built with.
Next.js
by Vercel and contributors
The site's framework.
Licence: MIT License
OpenNext for Cloudflare
by the OpenNext contributors
Runs the site on Cloudflare Workers.
Licence: MIT License
Hono
by Yusuke Wada and contributors
The hub's API.
Licence: MIT License
Zod
by Colin McDonnell and contributors
Checks every request and response of the API.
Licence: MIT License
Lucide
by the Lucide contributors
The icons.
Licence: ISC License
Geist and Geist Mono
by Vercel with Basement Studio
The typefaces.
Licence: SIL Open Font License 1.1
react-markdown, remark-gfm, rehype-slug and fflate
by their authors
Render the docs, the blog and the changelog, and read uploaded archives.
Licence: MIT License
Tools we build with
Not in any download, but none of this would exist without them.
Unreal Engine 5.5
by Epic Games
Cooks the materials, landscapes and meshes of the remastered maps.
- Not in a release yet
GPT Image 2.6
by OpenAI
Redraws the remastered Zanzibar's signs, each from Halo 2's original and the words on it: they are 64 pixels across, too small to read once the walls around them are sharp.
Licence: OpenAI Services Agreement
- Not in a release yet
DeepBump
by Hugo Tini
Generates bump maps for some of the remastered Zanzibar's redrawn props from their new colour maps. Run as a tool; none of its code ships.
Licence: GNU General Public License v3
Ghidra
by the National Security Agency and contributors
Reading how the game works, for research and interoperability.
Licence: Apache License 2.0
Blender
by the Blender Foundation and contributors
Authoring and checking map geometry.
Packs we studied
Free packs we read for technique. Nothing from them is in any download; they are listed so the debt is on record.
- Not in a release yet
How it ties a plant mix to each ground layer and culls its smallest pieces close.
Licence: Fab Standard License
- Not in a release yet
Procedural Nature Pack Vol.1
by PurePolygons
Its description of slope-driven river speed and foam; the pack itself was not opened.
Licence: Fab Standard License
Halo
Halo Campaign Evolved, Halo: Combat Evolved, Halo 2 and everything in them belong to Microsoft and Halo Studios. The classic maps were made by Bungie. MJOLNIR Core is a community project: it is not affiliated with or endorsed by any of them, and you need your own copy of the games.
Maps and mods on the Hub are credited to the people who published them, on each one's own page.
Something missing or wrong?
If we use your work and you are not here, or a licence is stated wrongly, open an issue or tell us on Discord and we will fix it.