MJOLNIR Code Mods changelog
MJOLNIR Code Modsv0.46.0

Assault, and a map's own vehicles in Forge

Assault joins the game types on every map with Capture the Flag, flags get a marker on the screen, and a Forge game on a converted Custom Edition map now starts with that map's vehicles.

Added

  • Assault (MJOLNIRLobby 0.22.0, MJOLNIRHud 0.17.0, MJOLNIRLevelLoader 0.12.0). One flag at a time: the attackers carry it to their own base while the defenders stop them. A capture, or five minutes on the clock, swaps the sides. It's under Capture the Flag on every map that has it. A line under the score says whether you're attacking or defending, and counts down to the next swap. If you join a game already running, the countdown starts at the first swap you see.
  • A marker on each flag (MJOLNIRHud 0.17.0). Capture the Flag and Assault show where each flag is and how far away, in its team's colour. The marker stays on the flag when it's dropped or carried, and moves with it when sides swap.

Fixed

  • A map's own vehicles in Forge (MJOLNIRForge 0.4.3, MJOLNIRLevelLoader 0.12.0). A Forge game on a converted Custom Edition map showed none of the map's vehicles. It now starts with the ones a Slayer game on that map would place, and they stay when you load a saved layout or go back to the map's own. Saving in Forge doesn't change what a match places: the host's vehicle settings still decide.