Classic battlegrounds. Community creations.
Campaign Evolved multiplayer maps
All 19 original Halo: Combat Evolved multiplayer maps, rebuilt for Campaign Evolved, plus a home for custom maps from the community. The launcher installs each map and everything it needs.
New here? Set up Campaign Evolved multiplayer →Small · 2–8 players · no vehicles
Two small bases on either side of a creek. Tight, fast games for small teams.
Large · 4–16 players · vehicles
The box canyon with two bases and vehicles: Halo CE's most played map, rebuilt for Campaign Evolved.
Medium · 4–16 players · no vehicles
Two huge structures facing each other across open space, joined by bridges and teleporters.
Small · 2–8 players · no vehicles
Close-quarters rooms and ramps around a central chamber. Fast free-for-all.
Small · 2–8 players · no vehicles
Training rooms joined by teleporters. A maze where every door goes somewhere unexpected.
Medium · 4–12 players · no vehicles
A Covenant facility of waterfalls, catwalks and long sight lines.
Large · 8–16 players · vehicles
A wide canyon between two bases, with a central structure and plenty of room for vehicles. From Halo PC.
Large · 8–16 players · vehicles
An island ringed by sea and cliffs, with two bases and vehicles for big teams. From Halo PC.
Small · 2–8 players · no vehicles
A structure floating in space. Close-range fights on and around the platform.
Large · 8–16 players · vehicles
Two bases on either side of a deep chasm, joined by one long bridge. From Halo PC.
Medium · 4–12 players · no vehicles
Tombstones, ramps and walkways in a closed arena. A sniper's map for small teams.
Large · 6–16 players · vehicles
A frozen field between two bases. Vehicles and long-range fights. From Halo PC.
Large · 8–16 players · vehicles
A huge open map with two bases and vehicles for big teams. From Halo PC.
Small · 2–6 players · no vehicles
A long, narrow arena with ramps at both ends. Small, loud and quick.
Small · 2–8 players · no vehicles
A multi-level prison block of platforms and ramps. Fast free-for-all at every height.
Medium · 4–12 players · no vehicles
A maze of corridors and walkways. Close, fast and full of corners.
Large · 6–16 players · vehicles
A snowy, winding canyon between two bases. Big-team CTF with vehicles.