AI
Placing, commanding and querying AI: squads, encounters, orders, awareness, vehicles and the actor state the campaign scripts drive.
- Functions
- 172
- Work in this build
- 158
- Compiled out
- 14
172 names
- ai_activity_abort
- ai_activity_set
- ai_actor_dialogue_effect_enable
- ai_actor_dialogue_enable
- ai_actors
- ai_add_navpoint
- ai_allegiance
- ai_allegiance_break
- ai_allegiance_broken
- ai_allegiance_remove
- ai_allow_dormant
- ai_berserk
- ai_body_count
- ai_braindead
- ai_braindead_by_unit
- ai_bring_forward
- ai_cannot_die
- ai_carrying_player
- ai_clear_lod
- ai_combat_status
- ai_debug_dump_behavior_tree
- ai_deselect
- ai_designer_clump_perception_range
- ai_designer_clump_targeting_group
- ai_dialogue_break_on_vocalization
- ai_dialogue_enable
- ai_dialogue_log_dump
- ai_dialogue_log_reset
- ai_dialogue_updating_enable
- ai_disposable
- ai_disregard
- ai_disregard_orphans
- ai_dont_do_avoidance
- ai_enable
- ai_enable_stuck_flying_kill
- ai_enabled
- ai_engineer_explode
- ai_enter_squad_vehicles
- ai_erase
- ai_erase_all
- ai_erase_inactive
- ai_exit_limbo
- ai_fast_and_dumb
- ai_fighting_count
- ai_fire_dialogue_event
- ai_flee_from_object
- ai_flee_to_point
- ai_flood_disperse
- ai_force_active
- ai_force_active_by_unit
- ai_force_full_lod
- ai_force_low_lod
- ai_get_linked_bsp_volume_for_ai_area
- ai_get_object
- ai_get_point_count
- ai_get_squad
- ai_get_turret_ai
- ai_get_unit
- ai_grenades
- ai_grunt_kamikaze
- ai_in_vehicle_count
- ai_index_from_spawn_formation
- ai_infection_suppress
- ai_is_attacking
- ai_is_in_fireteam
- ai_kill
- ai_kill_no_statistics
- ai_kill_silent
- ai_leadership
- ai_leadership_all
- ai_lines
- ai_living_count
- ai_living_fraction
- ai_lod_full_detail_actors
- ai_magically_see
- ai_magically_see_object
- ai_migrate
- ai_migrate_form
- ai_migrate_infanty
- ai_migrate_persistent
- ai_morph
- ai_nearest_point
- ai_nonswarm_count
- ai_object_enable_grenade_attack
- ai_object_enable_targeting_from_vehicle
- ai_object_set_targeting_bias
- ai_object_set_targeting_ranges
- ai_object_set_team
- ai_place
- ai_place_cue
- ai_place_in_limbo
- ai_place_in_vehicle
- ai_place_wave
- ai_place_wave_in_limbo
- ai_play_line
- ai_play_line_at_player
- ai_play_line_on_object
- ai_play_line_on_object_for_team
- ai_play_line_on_point_set
- ai_play_vocalization
- ai_play_vocalization_on_team
- ai_player_add_fireteam_squad
- ai_player_any_needs_vehicle
- ai_player_dialogue_enable
- ai_player_get_vehicle_squad
- ai_player_needs_vehicle
- ai_player_remove_fireteam_squad
- ai_player_set_fireteam_max
- ai_player_set_fireteam_max_squad_absorb_distance
- ai_player_set_fireteam_no_max
- ai_playfight
- ai_point_set_get_point
- ai_prefer_target
- ai_prefer_target_ai
- ai_prefer_target_team
- ai_random_smart_point
- ai_reconnect
- ai_remove_cue
- ai_render_evaluations_shading
- ai_render_evaluations_shading_all
- ai_render_evaluations_shading_none
- ai_render_paths_all
- ai_renew
- ai_reset_objective
- ai_resurrect
- ai_select
- ai_selected_actor_jump
- ai_set_active_camo
- ai_set_berserk_squad
- ai_set_blind
- ai_set_clump
- ai_set_combat_status
- ai_set_deaf
- ai_set_fireteam_absorber
- ai_set_fireteam_fallback_squad
- ai_set_objective
- ai_set_stuck_velocity_threshold
- ai_set_targeting_group
- ai_set_task
- ai_set_task_condition
- ai_set_team
- ai_set_weapon_up
- ai_spawn_count
- ai_squad_enumerate_immigrants
- ai_squad_group_get_squad
- ai_squad_group_get_squad_count
- ai_squad_patrol_enable
- ai_squad_patrol_objective_disallow
- ai_stop_line
- ai_strength
- ai_suppress_combat
- ai_survival_cleanup
- ai_swarm_count
- ai_task_count
- ai_task_status
- ai_teleport
- ai_teleport_to_spawn_point_if_outside_bsp
- ai_teleport_to_starting_location_if_outside_bsp
- ai_vehicle_count
- ai_vehicle_enter
- ai_vehicle_enter_immediate
- ai_vehicle_exit
- ai_vehicle_get
- ai_vehicle_get_from_spawn_point
- ai_vehicle_get_from_squad
- ai_vehicle_get_from_starting_location
- ai_vehicle_get_squad_count
- ai_vehicle_reserve
- ai_vehicle_reserve_seat
- ai_verify_tags
- ai_vitality_pinned
- ai_wall_lean
ai_activity_abort
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_activity_abort <ai>) | void | 470 |
console: ai_activity_abort <ai>
Called 4 times by the shipped campaign scripts, with 1 argument.
ai_activity_set
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_activity_set <ai> <string_id>) | void | 469 |
console: ai_activity_set <ai> <string_id>
Called 30 times by the shipped campaign scripts, with 2 arguments.
ai_actor_dialogue_effect_enable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_actor_dialogue_effect_enable <ai> <boolean>) | void | 351 |
console: ai_actor_dialogue_effect_enable <ai> <boolean>
ai_actor_dialogue_enable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_actor_dialogue_enable <ai> <boolean>) | void | 350 |
console: ai_actor_dialogue_enable <ai> <boolean>
Called 30 times by the shipped campaign scripts, with 2 arguments.
ai_actors
→ object_listNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_actors <ai>) | object_list | 449 |
console: ai_actors <ai>
Called 412 times by the shipped campaign scripts, with 1 argument.
ai_allegiance
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_allegiance <team> <team>) | void | 412 |
console: ai_allegiance <team> <team>
Called 30 times by the shipped campaign scripts, with 2 arguments.
ai_allegiance_break
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_allegiance_break <team> <team>) | void | 414 |
console: ai_allegiance_break <team> <team>
ai_allegiance_broken
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_allegiance_broken <team> <team>) | boolean | 450 |
console: ai_allegiance_broken <team> <team>
Called 6 times by the shipped campaign scripts, with 2 arguments.
ai_allegiance_remove
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_allegiance_remove <team> <team>) | void | 413 |
console: ai_allegiance_remove <team> <team>
Called 1 time by the shipped campaign scripts, with 2 arguments.
ai_allow_dormant
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_allow_dormant <ai> <boolean>) | void | 439 |
console: ai_allow_dormant <ai> <boolean>
ai_berserk
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_berserk <ai> <boolean>) | void | 437 |
console: ai_berserk <ai> <boolean>
Called 16 times by the shipped campaign scripts, with 2 arguments.
ai_body_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_body_count <ai>) | short | 445 |
console: ai_body_count <ai>
Called 10 times by the shipped campaign scripts, with 1 argument.
ai_braindead
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_braindead <ai> <boolean>) | void | 415 |
console: ai_braindead <ai> <boolean>
Called 27 times by the shipped campaign scripts, with 2 arguments.
ai_braindead_by_unit
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_braindead_by_unit <object_list> <boolean>) | void | 416 |
console: ai_braindead_by_unit <object_list> <boolean>
ai_bring_forward
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_bring_forward <object> <real>) | void | 427 |
console: ai_bring_forward <object> <real>
ai_cannot_die
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_cannot_die <ai> <boolean>) | void | 376 |
console: ai_cannot_die <ai> <boolean>
Called 146 times by the shipped campaign scripts, with 2 arguments.
ai_carrying_player
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_carrying_player <ai>) | boolean | 485 |
console: ai_carrying_player <ai>
ai_clear_lod
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_clear_lod <ai>) | void | 358 |
console: ai_clear_lod <ai>
Called 38 times by the shipped campaign scripts, with 1 argument.
ai_combat_status
→ actor_combat_statusNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_combat_status <ai>) | actor_combat_status | 501 |
console: ai_combat_status <ai>
Called 53 times by the shipped campaign scripts, with 1 argument.
ai_debug_dump_behavior_tree
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_debug_dump_behavior_tree <boolean>) | void | 369 |
ai_deselect
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_deselect) | void | 395 |
ai_designer_clump_perception_range
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_designer_clump_perception_range <real>) | void | 383 |
console: ai_designer_clump_perception_range <real>
Called 6 times by the shipped campaign scripts, with 1 argument.
ai_designer_clump_targeting_group
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_designer_clump_targeting_group <short>) | void | 384 |
console: ai_designer_clump_targeting_group <short>
ai_dialogue_break_on_vocalization
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_dialogue_break_on_vocalization <string_id>) | void | 953 |
ai_dialogue_enable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_dialogue_enable <boolean>) | void | 347 |
console: ai_dialogue_enable <boolean>
Called 69 times by the shipped campaign scripts, with 1 argument.
ai_dialogue_log_dump
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_dialogue_log_dump <string>) | void | 360 |
ai_dialogue_log_reset
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_dialogue_log_reset) | void | 359 |
ai_dialogue_updating_enable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_dialogue_updating_enable <boolean>) | void | 348 |
console: ai_dialogue_updating_enable <boolean>
ai_disposable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_disposable <ai> <boolean>) | void | 393 |
console: ai_disposable <ai> <boolean>
Called 239 times by the shipped campaign scripts, with 2 arguments.
ai_disregard
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_disregard <object_list> <boolean>) | void | 417 |
console: ai_disregard <object_list> <boolean>
Called 82 times by the shipped campaign scripts, with 2 arguments.
ai_disregard_orphans
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_disregard_orphans <ai>) | void | 418 |
console: ai_disregard_orphans <ai>
ai_dont_do_avoidance
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_dont_do_avoidance <ai> <boolean>) | void | 1556 |
console: ai_dont_do_avoidance <ai> <boolean>
ai_enable
Turns AI updating on or off.
| Signature | Returns | Slot |
|---|---|---|
| (ai_enable <boolean>) | void | 344 |
console: ai_enable <boolean>
Called 26 times by the shipped campaign scripts, with 1 argument.
ai_enable_stuck_flying_kill
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_enable_stuck_flying_kill <ai> <boolean>) | void | 1560 |
console: ai_enable_stuck_flying_kill <ai> <boolean>
Called 1 time by the shipped campaign scripts, with 2 arguments.
ai_enabled
→ booleanWhether AI updating is on.
| Signature | Returns | Slot |
|---|---|---|
| (ai_enabled) | boolean | 345 |
console: ai_enabled
ai_engineer_explode
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_engineer_explode <ai>) | void | 405 |
console: ai_engineer_explode <ai>
ai_enter_squad_vehicles
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_enter_squad_vehicles <ai>) | short | 493 |
console: ai_enter_squad_vehicles <ai>
ai_erase
Removes the named AI from the game without death effects.
| Signature | Returns | Slot |
|---|---|---|
| (ai_erase <ai>) | void | 391 |
console: ai_erase <ai>
Called 419 times by the shipped campaign scripts, with 1 argument.
ai_erase_all
Removes every AI from the game.
| Signature | Returns | Slot |
|---|---|---|
| (ai_erase_all) | void | 392 |
console: ai_erase_all
Called 2 times by the shipped campaign scripts, with 0 arguments.
ai_erase_inactive
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_erase_inactive <ai> <short>) | void | 1558 |
console: ai_erase_inactive <ai> <short>
ai_exit_limbo
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_exit_limbo <ai>) | void | 434 |
console: ai_exit_limbo <ai>
ai_fast_and_dumb
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_fast_and_dumb <boolean>) | void | 353 |
console: ai_fast_and_dumb <boolean>
ai_fighting_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_fighting_count <ai>) | short | 441 |
console: ai_fighting_count <ai>
Called 4 times by the shipped campaign scripts, with 1 argument.
ai_fire_dialogue_event
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_fire_dialogue_event <ai> <string> <object>) | void | 532 |
console: ai_fire_dialogue_event <ai> <string> <object>
ai_flee_from_object
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_flee_from_object <ai> <object>) | void | 407 |
console: ai_flee_from_object <ai> <object>
Called 2 times by the shipped campaign scripts, with 2 arguments.
ai_flee_to_point
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_flee_to_point <ai> <point_reference>) | void | 408 |
console: ai_flee_to_point <ai> <point_reference>
Called 15 times by the shipped campaign scripts, with 2 arguments.
ai_flood_disperse
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_flood_disperse <ai> <ai>) | void | 399 |
console: ai_flood_disperse <ai> <ai>
ai_force_active
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_force_active <ai> <boolean>) | void | 432 |
console: ai_force_active <ai> <boolean>
ai_force_active_by_unit
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_force_active_by_unit <unit> <boolean>) | void | 433 |
console: ai_force_active_by_unit <unit> <boolean>
ai_force_full_lod
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_force_full_lod <ai>) | void | 356 |
console: ai_force_full_lod <ai>
Called 31 times by the shipped campaign scripts, with 1 argument.
ai_force_low_lod
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_force_low_lod <ai>) | void | 357 |
console: ai_force_low_lod <ai>
Called 3 times by the shipped campaign scripts, with 1 argument.
ai_get_linked_bsp_volume_for_ai_area
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_get_linked_bsp_volume_for_ai_area <string> <string>) | void | 1694 |
ai_get_object
→ objectNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_get_object <ai>) | object | 361 |
console: ai_get_object <ai>
Called 200 times by the shipped campaign scripts, with 1 argument.
ai_get_point_count
→ longNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_get_point_count <point_reference>) | long | 367 |
console: ai_get_point_count <point_reference>
Called 16 times by the shipped campaign scripts, with 1 argument.
ai_get_squad
→ aiNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_get_squad <ai>) | ai | 363 |
console: ai_get_squad <ai>
Called 15 times by the shipped campaign scripts, with 1 argument.
ai_get_turret_ai
→ aiNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_get_turret_ai <ai> <short>) | ai | 364 |
console: ai_get_turret_ai <ai> <short>
ai_get_unit
→ unitNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_get_unit <ai>) | unit | 362 |
console: ai_get_unit <ai>
ai_grenades
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_grenades <boolean>) | void | 346 |
console: ai_grenades <boolean>
Called 42 times by the shipped campaign scripts, with 1 argument.
ai_grunt_kamikaze
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_grunt_kamikaze <ai>) | void | 406 |
console: ai_grunt_kamikaze <ai>
Called 3 times by the shipped campaign scripts, with 1 argument.
ai_in_vehicle_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_in_vehicle_count <ai>) | short | 444 |
console: ai_in_vehicle_count <ai>
Called 7 times by the shipped campaign scripts, with 1 argument.
ai_index_from_spawn_formation
→ aiNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_index_from_spawn_formation <ai> <string_id>) | ai | 385 |
console: ai_index_from_spawn_formation <ai> <string_id>
ai_infection_suppress
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_infection_suppress <long>) | void | 352 |
console: ai_infection_suppress <long>
ai_is_attacking
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_is_attacking <ai>) | boolean | 440 |
console: ai_is_attacking <ai>
ai_is_in_fireteam
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_is_in_fireteam <ai>) | boolean | 579 |
console: ai_is_in_fireteam <ai>
Called 4 times by the shipped campaign scripts, with 1 argument.
ai_kill
Kills the named AI immediately, with death effects.
| Signature | Returns | Slot |
|---|---|---|
| (ai_kill <ai>) | void | 388 |
console: ai_kill <ai>
Called 22 times by the shipped campaign scripts, with 1 argument.
ai_kill_no_statistics
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_kill_no_statistics <ai>) | void | 390 |
console: ai_kill_no_statistics <ai>
ai_kill_silent
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_kill_silent <ai>) | void | 389 |
console: ai_kill_silent <ai>
Called 1 time by the shipped campaign scripts, with 1 argument.
ai_leadership
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_leadership <ai>) | boolean | 457 |
console: ai_leadership <ai>
ai_leadership_all
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_leadership_all <ai>) | boolean | 458 |
console: ai_leadership_all <ai>
ai_lines
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_lines) | void | 952 |
ai_living_count
→ shortThe number of living actors in the named squad or encounter.
| Signature | Returns | Slot |
|---|---|---|
| (ai_living_count <ai>) | short | 442 |
console: ai_living_count <ai>
Called 965 times by the shipped campaign scripts, with 1 argument.
ai_living_fraction
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_living_fraction <ai>) | real | 443 |
console: ai_living_fraction <ai>
Called 48 times by the shipped campaign scripts, with 1 argument.
ai_lod_full_detail_actors
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_lod_full_detail_actors <short>) | void | 354 |
| (ai_lod_full_detail_actors) | void | 355 |
console: ai_lod_full_detail_actors <short>
ai_magically_see
Makes the AI aware of the given unit as if it had seen it.
| Signature | Returns | Slot |
|---|---|---|
| (ai_magically_see <ai> <ai>) | void | 401 |
console: ai_magically_see <ai> <ai>
Called 61 times by the shipped campaign scripts, with 2 arguments.
ai_magically_see_object
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_magically_see_object <ai> <object>) | void | 402 |
console: ai_magically_see_object <ai> <object>
Called 72 times by the shipped campaign scripts, with 2 arguments.
ai_migrate
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_migrate <ai> <ai>) | void | 410 |
console: ai_migrate <ai> <ai>
Called 59 times by the shipped campaign scripts, with 2 arguments.
ai_migrate_form
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_migrate_form <ai> <ai> <short>) | short | 428 |
console: ai_migrate_form <ai> <ai> <short>
ai_migrate_infanty
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_migrate_infanty <ai> <ai>) | void | 1554 |
console: ai_migrate_infanty <ai> <ai>
ai_migrate_persistent
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_migrate_persistent <ai> <ai>) | void | 411 |
console: ai_migrate_persistent <ai> <ai>
Called 9 times by the shipped campaign scripts, with 2 arguments.
ai_morph
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_morph <ai> <short>) | boolean | 429 |
console: ai_morph <ai> <short>
ai_nearest_point
→ point_referenceNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_nearest_point <object> <point_reference>) | point_reference | 366 |
console: ai_nearest_point <object> <point_reference>
Called 10 times by the shipped campaign scripts, with 2 arguments.
ai_nonswarm_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_nonswarm_count <ai>) | short | 448 |
console: ai_nonswarm_count <ai>
Called 292 times by the shipped campaign scripts, with 1 argument.
ai_object_enable_grenade_attack
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_object_enable_grenade_attack <object> <boolean>) | void | 475 |
console: ai_object_enable_grenade_attack <object> <boolean>
ai_object_enable_targeting_from_vehicle
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_object_enable_targeting_from_vehicle <object> <boolean>) | void | 474 |
console: ai_object_enable_targeting_from_vehicle <object> <boolean>
ai_object_set_targeting_bias
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_object_set_targeting_bias <object> <real>) | void | 472 |
console: ai_object_set_targeting_bias <object> <real>
ai_object_set_targeting_ranges
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_object_set_targeting_ranges <object> <real> <real>) | void | 473 |
console: ai_object_set_targeting_ranges <object> <real> <real>
ai_object_set_team
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_object_set_team <object> <team>) | void | 471 |
console: ai_object_set_team <object> <team>
Called 6 times by the shipped campaign scripts, with 2 arguments.
ai_place
2 overloadsPlaces the named squad or encounter, optionally with a given number of actors.
| Signature | Returns | Slot |
|---|---|---|
| (ai_place <ai>) | void | 370 |
| (ai_place <ai> <short>) | void | 371 |
console: ai_place <ai>
Called 1,302 times by the shipped campaign scripts, with 1 argument.
ai_place_cue
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_place_cue <string_id>) | void | 462 |
console: ai_place_cue <string_id>
Called 6 times by the shipped campaign scripts, with 1 argument.
ai_place_in_limbo
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_place_in_limbo <ai>) | void | 372 |
| (ai_place_in_limbo <ai> <short>) | void | 373 |
console: ai_place_in_limbo <ai>
ai_place_in_vehicle
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_place_in_vehicle <ai> <ai>) | void | 374 |
| (ai_place_in_vehicle <ai> <unit> <unit_seat_mapping>) | void | 375 |
console: ai_place_in_vehicle <ai> <ai>
Called 3 times by the shipped campaign scripts, with 2 arguments.
ai_place_wave
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_place_wave <long> <ai>) | void | 378 |
| (ai_place_wave <long> <ai> <short>) | void | 379 |
console: ai_place_wave <long> <ai>
ai_place_wave_in_limbo
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_place_wave_in_limbo <long> <ai>) | void | 380 |
| (ai_place_wave_in_limbo <long> <ai> <short>) | void | 381 |
console: ai_place_wave_in_limbo <long> <ai>
ai_play_line
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_play_line <ai> <ai_line>) | real | 535 |
console: ai_play_line <ai> <ai_line>
Called 32 times by the shipped campaign scripts, with 2 arguments.
ai_play_line_at_player
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_play_line_at_player <ai> <ai_line>) | real | 536 |
console: ai_play_line_at_player <ai> <ai_line>
ai_play_line_on_object
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_play_line_on_object <object> <ai_line>) | real | 537 |
console: ai_play_line_on_object <object> <ai_line>
Called 13 times by the shipped campaign scripts, with 2 arguments.
ai_play_line_on_object_for_team
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_play_line_on_object_for_team <object> <ai_line> <mp_team>) | real | 538 |
console: ai_play_line_on_object_for_team <object> <ai_line> <mp_team>
ai_play_line_on_point_set
2 overloads→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_play_line_on_point_set <string_id> <point_reference> <short>) | short | 539 |
| (ai_play_line_on_point_set <string_id> <point_reference> <short> <string_id>) | short | 540 |
console: ai_play_line_on_point_set <string_id> <point_reference> <short>
ai_play_vocalization
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_play_vocalization <string_id>) | void | 533 |
console: ai_play_vocalization <string_id>
ai_play_vocalization_on_team
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_play_vocalization_on_team <string_id> <team>) | void | 534 |
console: ai_play_vocalization_on_team <string_id> <team>
ai_player_add_fireteam_squad
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_player_add_fireteam_squad <unit> <ai>) | void | 572 |
console: ai_player_add_fireteam_squad <unit> <ai>
Called 66 times by the shipped campaign scripts, with 2 arguments.
ai_player_any_needs_vehicle
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_player_any_needs_vehicle) | boolean | 488 |
console: ai_player_any_needs_vehicle
ai_player_dialogue_enable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_player_dialogue_enable <boolean>) | void | 349 |
console: ai_player_dialogue_enable <boolean>
ai_player_get_vehicle_squad
→ aiNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_player_get_vehicle_squad <unit>) | ai | 483 |
console: ai_player_get_vehicle_squad <unit>
ai_player_needs_vehicle
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_player_needs_vehicle <player>) | boolean | 487 |
console: ai_player_needs_vehicle <player>
ai_player_remove_fireteam_squad
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_player_remove_fireteam_squad <unit> <ai>) | void | 573 |
console: ai_player_remove_fireteam_squad <unit> <ai>
Called 37 times by the shipped campaign scripts, with 2 arguments.
ai_player_set_fireteam_max
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_player_set_fireteam_max <unit> <short>) | void | 574 |
console: ai_player_set_fireteam_max <unit> <short>
Called 2 times by the shipped campaign scripts, with 2 arguments.
ai_player_set_fireteam_max_squad_absorb_distance
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_player_set_fireteam_max_squad_absorb_distance <unit> <real>) | void | 576 |
console: ai_player_set_fireteam_max_squad_absorb_distance <unit> <real>
Called 1 time by the shipped campaign scripts, with 2 arguments.
ai_player_set_fireteam_no_max
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_player_set_fireteam_no_max <unit>) | void | 575 |
console: ai_player_set_fireteam_no_max <unit>
Called 12 times by the shipped campaign scripts, with 1 argument.
ai_playfight
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_playfight <ai> <boolean>) | void | 435 |
console: ai_playfight <ai> <boolean>
ai_point_set_get_point
→ point_referenceNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_point_set_get_point <point_reference> <short>) | point_reference | 368 |
console: ai_point_set_get_point <point_reference> <short>
Called 83 times by the shipped campaign scripts, with 2 arguments.
ai_prefer_target
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_prefer_target <object_list> <boolean>) | void | 419 |
console: ai_prefer_target <object_list> <boolean>
Called 12 times by the shipped campaign scripts, with 2 arguments.
ai_prefer_target_ai
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_prefer_target_ai <ai> <ai> <boolean>) | void | 421 |
console: ai_prefer_target_ai <ai> <ai> <boolean>
Called 42 times by the shipped campaign scripts, with 3 arguments.
ai_prefer_target_team
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_prefer_target_team <ai> <team>) | void | 420 |
console: ai_prefer_target_team <ai> <team>
Called 44 times by the shipped campaign scripts, with 2 arguments.
ai_random_smart_point
→ point_referenceNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_random_smart_point <point_reference> <real> <real> <real>) | point_reference | 365 |
console: ai_random_smart_point <point_reference> <real> <real> <real>
ai_reconnect
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_reconnect) | void | 436 |
ai_remove_cue
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_remove_cue <string_id>) | void | 463 |
console: ai_remove_cue <string_id>
Called 6 times by the shipped campaign scripts, with 1 argument.
ai_render_evaluations_shading
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_render_evaluations_shading <firing_point_evaluator>) | void | 468 |
ai_render_evaluations_shading_all
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_render_evaluations_shading_all) | void | 467 |
ai_render_evaluations_shading_none
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_render_evaluations_shading_none) | void | 466 |
ai_render_paths_all
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_render_paths_all) | void | 465 |
ai_renew
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_renew <ai>) | void | 431 |
console: ai_renew <ai>
Called 18 times by the shipped campaign scripts, with 1 argument.
ai_reset_objective
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_reset_objective <ai>) | void | 460 |
console: ai_reset_objective <ai>
ai_resurrect
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_resurrect <object>) | void | 387 |
console: ai_resurrect <object>
ai_select
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_select <ai>) | void | 394 |
console: ai_select <ai>
ai_selected_actor_jump
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_selected_actor_jump <real> <real>) | void | 1386 |
ai_set_active_camo
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_active_camo <ai> <boolean>) | void | 403 |
console: ai_set_active_camo <ai> <boolean>
Called 12 times by the shipped campaign scripts, with 2 arguments.
ai_set_berserk_squad
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_berserk_squad <ai>) | void | 386 |
console: ai_set_berserk_squad <ai>
ai_set_blind
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_blind <ai> <boolean>) | void | 397 |
console: ai_set_blind <ai> <boolean>
Called 12 times by the shipped campaign scripts, with 2 arguments.
ai_set_clump
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_clump <ai> <short>) | void | 382 |
console: ai_set_clump <ai> <short>
Called 7 times by the shipped campaign scripts, with 2 arguments.
ai_set_combat_status
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_combat_status <ai> <actor_combat_status>) | void | 502 |
console: ai_set_combat_status <ai> <actor_combat_status>
Called 21 times by the shipped campaign scripts, with 2 arguments.
ai_set_deaf
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_deaf <ai> <boolean>) | void | 396 |
console: ai_set_deaf <ai> <boolean>
Called 10 times by the shipped campaign scripts, with 2 arguments.
ai_set_fireteam_absorber
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_fireteam_absorber <ai> <boolean>) | void | 577 |
console: ai_set_fireteam_absorber <ai> <boolean>
Called 4 times by the shipped campaign scripts, with 2 arguments.
ai_set_fireteam_fallback_squad
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_fireteam_fallback_squad <unit> <ai>) | void | 578 |
console: ai_set_fireteam_fallback_squad <unit> <ai>
Called 4 times by the shipped campaign scripts, with 2 arguments.
ai_set_objective
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_objective <ai> <string_id>) | boolean | 454 |
console: ai_set_objective <ai> <string_id>
Called 157 times by the shipped campaign scripts, with 2 arguments.
ai_set_stuck_velocity_threshold
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_stuck_velocity_threshold <ai> <real>) | void | 1561 |
console: ai_set_stuck_velocity_threshold <ai> <real>
Called 1 time by the shipped campaign scripts, with 2 arguments.
ai_set_targeting_group
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_targeting_group <ai> <short>) | void | 422 |
| (ai_set_targeting_group <ai> <short> <boolean>) | void | 423 |
console: ai_set_targeting_group <ai> <short>
ai_set_task
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_task <ai> <string_id> <string_id>) | boolean | 453 |
console: ai_set_task <ai> <string_id> <string_id>
Called 6 times by the shipped campaign scripts, with 3 arguments.
ai_set_task_condition
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_task_condition <ai> <boolean>) | boolean | 456 |
console: ai_set_task_condition <ai> <boolean>
ai_set_team
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_team <ai> <team>) | void | 438 |
console: ai_set_team <ai> <team>
Called 2 times by the shipped campaign scripts, with 2 arguments.
ai_set_weapon_up
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_set_weapon_up <ai> <boolean>) | void | 398 |
console: ai_set_weapon_up <ai> <boolean>
ai_spawn_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_spawn_count <ai>) | short | 451 |
console: ai_spawn_count <ai>
Called 39 times by the shipped campaign scripts, with 1 argument.
ai_squad_enumerate_immigrants
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_squad_enumerate_immigrants <ai> <boolean>) | void | 409 |
console: ai_squad_enumerate_immigrants <ai> <boolean>
ai_squad_group_get_squad
→ aiNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_squad_group_get_squad <ai> <short>) | ai | 498 |
console: ai_squad_group_get_squad <ai> <short>
ai_squad_group_get_squad_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_squad_group_get_squad_count <ai>) | short | 499 |
console: ai_squad_group_get_squad_count <ai>
ai_squad_patrol_enable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_squad_patrol_enable <string_id> <boolean>) | void | 500 |
console: ai_squad_patrol_enable <string_id> <boolean>
ai_squad_patrol_objective_disallow
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_squad_patrol_objective_disallow <ai> <boolean>) | void | 461 |
console: ai_squad_patrol_objective_disallow <ai> <boolean>
ai_stop_line
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_stop_line <ai_line>) | void | 541 |
console: ai_stop_line <ai_line>
Called 13 times by the shipped campaign scripts, with 1 argument.
ai_strength
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_strength <ai>) | real | 446 |
console: ai_strength <ai>
Called 21 times by the shipped campaign scripts, with 1 argument.
ai_suppress_combat
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_suppress_combat <ai> <boolean>) | void | 404 |
console: ai_suppress_combat <ai> <boolean>
Called 11 times by the shipped campaign scripts, with 2 arguments.
ai_survival_cleanup
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_survival_cleanup <ai> <boolean> <boolean>) | void | 1559 |
console: ai_survival_cleanup <ai> <boolean> <boolean>
ai_swarm_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_swarm_count <ai>) | short | 447 |
console: ai_swarm_count <ai>
Called 3 times by the shipped campaign scripts, with 1 argument.
ai_task_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_task_count <ai>) | short | 459 |
console: ai_task_count <ai>
Called 36 times by the shipped campaign scripts, with 1 argument.
ai_task_status
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_task_status <ai>) | short | 455 |
console: ai_task_status <ai>
ai_teleport
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_teleport <ai> <point_reference>) | void | 426 |
console: ai_teleport <ai> <point_reference>
Called 9 times by the shipped campaign scripts, with 2 arguments.
ai_teleport_to_spawn_point_if_outside_bsp
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_teleport_to_spawn_point_if_outside_bsp <ai>) | void | 425 |
console: ai_teleport_to_spawn_point_if_outside_bsp <ai>
ai_teleport_to_starting_location_if_outside_bsp
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_teleport_to_starting_location_if_outside_bsp <ai>) | void | 424 |
console: ai_teleport_to_starting_location_if_outside_bsp <ai>
ai_vehicle_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_count <ai>) | short | 484 |
console: ai_vehicle_count <ai>
Called 1 time by the shipped campaign scripts, with 1 argument.
ai_vehicle_enter
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_enter <ai> <unit> <unit_seat_mapping>) | void | 489 |
| (ai_vehicle_enter <ai> <unit>) | void | 490 |
console: ai_vehicle_enter <ai> <unit> <unit_seat_mapping>
Called 48 times by the shipped campaign scripts, with 3 arguments.
ai_vehicle_enter_immediate
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_enter_immediate <ai> <unit> <unit_seat_mapping>) | void | 491 |
| (ai_vehicle_enter_immediate <ai> <unit>) | void | 492 |
console: ai_vehicle_enter_immediate <ai> <unit> <unit_seat_mapping>
Called 29 times by the shipped campaign scripts, with 3 arguments.
ai_vehicle_exit
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_exit <ai> <unit_seat_mapping>) | void | 494 |
| (ai_vehicle_exit <ai>) | void | 495 |
console: ai_vehicle_exit <ai> <unit_seat_mapping>
Called 4 times by the shipped campaign scripts, with 1 argument.
ai_vehicle_get
→ vehicleNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_get <ai>) | vehicle | 476 |
console: ai_vehicle_get <ai>
Called 151 times by the shipped campaign scripts, with 1 argument.
ai_vehicle_get_from_spawn_point
→ vehicleNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_get_from_spawn_point <ai>) | vehicle | 478 |
console: ai_vehicle_get_from_spawn_point <ai>
Called 62 times by the shipped campaign scripts, with 1 argument.
ai_vehicle_get_from_squad
→ vehicleNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_get_from_squad <ai> <short>) | vehicle | 480 |
console: ai_vehicle_get_from_squad <ai> <short>
Called 113 times by the shipped campaign scripts, with 2 arguments.
ai_vehicle_get_from_starting_location
→ vehicleNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_get_from_starting_location <ai>) | vehicle | 477 |
console: ai_vehicle_get_from_starting_location <ai>
Called 81 times by the shipped campaign scripts, with 1 argument.
ai_vehicle_get_squad_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_get_squad_count <ai>) | short | 479 |
console: ai_vehicle_get_squad_count <ai>
ai_vehicle_reserve
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_reserve <vehicle> <boolean>) | boolean | 482 |
console: ai_vehicle_reserve <vehicle> <boolean>
Called 6 times by the shipped campaign scripts, with 2 arguments.
ai_vehicle_reserve_seat
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vehicle_reserve_seat <vehicle> <unit_seat_mapping> <boolean>) | boolean | 481 |
console: ai_vehicle_reserve_seat <vehicle> <unit_seat_mapping> <boolean>
Called 18 times by the shipped campaign scripts, with 3 arguments.
ai_vitality_pinned
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_vitality_pinned <ai>) | boolean | 377 |
console: ai_vitality_pinned <ai>
ai_wall_lean
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (ai_wall_lean <ai>) | boolean | 531 |
console: ai_wall_lean <ai>
Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.