Cheats
The classic cheats. Every one of them is compiled out of this build: the engine accepts the name and does nothing.
- Functions
- 5
- Work in this build
- 0
- Compiled out
- 5
5 names
cheat_active_camouflage
compiled outGives the player active camouflage.
| Signature | Returns | Slot |
|---|---|---|
| (cheat_active_camouflage <boolean>) | void | 336 |
cheat_active_camouflage_by_player
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cheat_active_camouflage_by_player <player> <boolean>) | void | 337 |
cheat_all_vehicles
compiled outSpawns one of every vehicle near the player.
| Signature | Returns | Slot |
|---|---|---|
| (cheat_all_vehicles) | void | 334 |
cheat_all_weapons
compiled outGives the player every weapon.
| Signature | Returns | Slot |
|---|---|---|
| (cheat_all_weapons) | void | 333 |
cheat_teleport_to_camera
compiled outTeleports the player to the camera's position.
| Signature | Returns | Slot |
|---|---|---|
| (cheat_teleport_to_camera) | void | 335 |
Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.