Command scripts
Command scripts: the per-actor movement and behaviour sequences that scripted set pieces are built from. Most take the script's own actor as an implicit subject.
- Functions
- 87
- Work in this build
- 87
- Compiled out
- 0
87 names
- cs_abort_on_alert
- cs_abort_on_combat_status
- cs_abort_on_damage
- cs_abort_on_vehicle_exit
- cs_action
- cs_action_at_object
- cs_action_at_player
- cs_aim
- cs_aim_object
- cs_aim_player
- cs_approach
- cs_approach_player
- cs_approach_stop
- cs_attach_to_spline
- cs_command_script_attached
- cs_command_script_running
- cs_crouch
- cs_custom_animation
- cs_custom_animation_death
- cs_custom_animation_loop
- cs_deploy_turret
- cs_die
- cs_enable_dialogue
- cs_enable_looking
- cs_enable_moving
- cs_enable_pathfinding_failsafe
- cs_enable_targeting
- cs_face
- cs_face_object
- cs_face_player
- cs_fly_by
- cs_fly_to
- cs_fly_to_and_face
- cs_fly_to_object_marker
- cs_force_combat_status
- cs_go_by
- cs_go_to
- cs_go_to_and_face
- cs_go_to_and_posture
- cs_go_to_nearest
- cs_go_to_vehicle
- cs_grenade
- cs_ignore_obstacles
- cs_jump
- cs_jump_to_point
- cs_look
- cs_look_object
- cs_look_player
- cs_lower_weapon
- cs_melee_direction
- cs_move_in_direction
- cs_move_towards
- cs_move_towards_point
- cs_moving
- cs_number_queued
- cs_pause
- cs_play_line
- cs_play_sound
- cs_play_sound_permutation
- cs_player_melee
- cs_posture_exit
- cs_posture_set
- cs_push_stance
- cs_queue_command_script
- cs_run_command_script
- cs_set_pathfinding_radius
- cs_set_style
- cs_shoot
- cs_shoot_point
- cs_shoot_secondary_trigger
- cs_smash_direction
- cs_stack_command_script
- cs_stop_custom_animation
- cs_stop_sound
- cs_stow
- cs_suppress_activity_termination
- cs_suppress_dialogue_global
- cs_swarm_from
- cs_swarm_to
- cs_teleport
- cs_turn_sharpness
- cs_use_equipment
- cs_vehicle_boost
- cs_vehicle_speed
- cs_vehicle_speed_instantaneous
- cs_vocalize
- cs_walk
cs_abort_on_alert
3 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_abort_on_alert <boolean>) | void | 591 |
| (cs_abort_on_alert <boolean>) | void | 595 |
| (cs_abort_on_alert <ai> <boolean>) | void | 596 |
console: cs_abort_on_alert <boolean>
Called 14 times by the shipped campaign scripts, with 1 argument.
cs_abort_on_combat_status
3 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_abort_on_combat_status <short>) | void | 593 |
| (cs_abort_on_combat_status <short>) | void | 599 |
| (cs_abort_on_combat_status <ai> <short>) | void | 600 |
console: cs_abort_on_combat_status <short>
Called 2 times by the shipped campaign scripts, with 1 argument.
cs_abort_on_damage
3 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_abort_on_damage <boolean>) | void | 592 |
| (cs_abort_on_damage <boolean>) | void | 597 |
| (cs_abort_on_damage <ai> <boolean>) | void | 598 |
console: cs_abort_on_damage <boolean>
Called 38 times by the shipped campaign scripts, with 1 argument.
cs_abort_on_vehicle_exit
3 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_abort_on_vehicle_exit <boolean>) | void | 594 |
| (cs_abort_on_vehicle_exit <boolean>) | void | 601 |
| (cs_abort_on_vehicle_exit <ai> <boolean>) | void | 602 |
console: cs_abort_on_vehicle_exit <boolean>
cs_action
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_action <point_reference> <short>) | void | 672 |
| (cs_action <ai> <boolean> <point_reference> <short>) | void | 673 |
console: cs_action <point_reference> <short>
Called 5 times by the shipped campaign scripts, with 2 arguments.
cs_action_at_object
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_action_at_object <object> <short>) | void | 674 |
| (cs_action_at_object <ai> <boolean> <object> <short>) | void | 675 |
console: cs_action_at_object <object> <short>
Called 4 times by the shipped campaign scripts, with 2 arguments.
cs_action_at_player
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_action_at_player <short>) | void | 676 |
| (cs_action_at_player <ai> <boolean> <short>) | void | 677 |
console: cs_action_at_player <short>
Called 10 times by the shipped campaign scripts, with 1 argument.
cs_aim
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_aim <boolean> <point_reference>) | void | 726 |
| (cs_aim <ai> <boolean> <point_reference>) | void | 727 |
console: cs_aim <boolean> <point_reference>
Called 80 times by the shipped campaign scripts, with 2 arguments.
cs_aim_object
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_aim_object <boolean> <object>) | void | 730 |
| (cs_aim_object <ai> <boolean> <object>) | void | 731 |
console: cs_aim_object <boolean> <object>
Called 9 times by the shipped campaign scripts, with 2 arguments.
cs_aim_player
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_aim_player <boolean>) | void | 728 |
| (cs_aim_player <ai> <boolean>) | void | 729 |
console: cs_aim_player <boolean>
Called 8 times by the shipped campaign scripts, with 1 argument.
cs_approach
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_approach <object> <real> <real> <real>) | void | 696 |
| (cs_approach <ai> <boolean> <object> <real> <real> <real>) | void | 697 |
console: cs_approach <object> <real> <real> <real>
Called 2 times by the shipped campaign scripts, with 4 arguments.
cs_approach_player
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_approach_player <real> <real> <real>) | void | 698 |
| (cs_approach_player <ai> <boolean> <real> <real> <real>) | void | 699 |
console: cs_approach_player <real> <real> <real>
Called 1 time by the shipped campaign scripts, with 3 arguments.
cs_approach_stop
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_approach_stop) | void | 762 |
| (cs_approach_stop <ai>) | void | 763 |
console: cs_approach_stop
Called 3 times by the shipped campaign scripts, with 0 arguments.
cs_attach_to_spline
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_attach_to_spline <string_id>) | void | 634 |
| (cs_attach_to_spline <ai> <boolean> <string_id>) | void | 635 |
console: cs_attach_to_spline <string_id>
cs_command_script_attached
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_command_script_attached <ai> <ai_command_script>) | boolean | 604 |
console: cs_command_script_attached <ai> <ai_command_script>
Called 6 times by the shipped campaign scripts, with 2 arguments.
cs_command_script_running
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_command_script_running <ai> <ai_command_script>) | boolean | 603 |
console: cs_command_script_running <ai> <ai_command_script>
Called 3 times by the shipped campaign scripts, with 2 arguments.
cs_crouch
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_crouch <boolean>) | void | 766 |
| (cs_crouch <ai> <boolean>) | void | 767 |
| (cs_crouch <boolean> <real>) | void | 768 |
| (cs_crouch <ai> <boolean> <real>) | void | 769 |
console: cs_crouch <boolean>
Called 14 times by the shipped campaign scripts, with 1 argument.
cs_custom_animation
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_custom_animation <animation_graph> <string_id> <boolean>) | void | 678 |
| (cs_custom_animation <ai> <boolean> <animation_graph> <string_id> <boolean>) | void | 679 |
| (cs_custom_animation <animation_graph> <string_id> <boolean> <point_reference>) | void | 680 |
| (cs_custom_animation <ai> <boolean> <animation_graph> <string_id> <boolean> <point_reference>) | void | 681 |
console: cs_custom_animation <animation_graph> <string_id> <boolean>
Called 25 times by the shipped campaign scripts, with 3 arguments.
cs_custom_animation_death
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_custom_animation_death <animation_graph> <string_id> <boolean>) | void | 682 |
| (cs_custom_animation_death <ai> <boolean> <animation_graph> <string_id> <boolean>) | void | 683 |
| (cs_custom_animation_death <animation_graph> <string_id> <boolean> <point_reference>) | void | 684 |
| (cs_custom_animation_death <ai> <boolean> <animation_graph> <string_id> <boolean> <point_reference>) | void | 685 |
console: cs_custom_animation_death <animation_graph> <string_id> <boolean>
cs_custom_animation_loop
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_custom_animation_loop <animation_graph> <string_id> <boolean>) | void | 686 |
| (cs_custom_animation_loop <ai> <animation_graph> <string_id> <boolean>) | void | 687 |
| (cs_custom_animation_loop <animation_graph> <string_id> <boolean> <point_reference>) | void | 688 |
| (cs_custom_animation_loop <ai> <animation_graph> <string_id> <boolean> <point_reference>) | void | 689 |
console: cs_custom_animation_loop <animation_graph> <string_id> <boolean>
Called 7 times by the shipped campaign scripts, with 3 arguments.
cs_deploy_turret
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_deploy_turret <point_reference>) | void | 694 |
| (cs_deploy_turret <ai> <boolean> <point_reference>) | void | 695 |
console: cs_deploy_turret <point_reference>
cs_die
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_die <short>) | void | 692 |
| (cs_die <ai> <boolean> <short>) | void | 693 |
console: cs_die <short>
Called 1 time by the shipped campaign scripts, with 1 argument.
cs_enable_dialogue
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_enable_dialogue <boolean>) | void | 714 |
| (cs_enable_dialogue <ai> <boolean>) | void | 715 |
console: cs_enable_dialogue <boolean>
Called 15 times by the shipped campaign scripts, with 1 argument.
cs_enable_looking
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_enable_looking <boolean>) | void | 710 |
| (cs_enable_looking <ai> <boolean>) | void | 711 |
console: cs_enable_looking <boolean>
Called 24 times by the shipped campaign scripts, with 1 argument.
cs_enable_moving
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_enable_moving <boolean>) | void | 712 |
| (cs_enable_moving <ai> <boolean>) | void | 713 |
console: cs_enable_moving <boolean>
Called 38 times by the shipped campaign scripts, with 1 argument.
cs_enable_pathfinding_failsafe
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_enable_pathfinding_failsafe <boolean>) | void | 756 |
| (cs_enable_pathfinding_failsafe <ai> <boolean>) | void | 757 |
console: cs_enable_pathfinding_failsafe <boolean>
Called 200 times by the shipped campaign scripts, with 1 argument.
cs_enable_targeting
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_enable_targeting <boolean>) | void | 708 |
| (cs_enable_targeting <ai> <boolean>) | void | 709 |
console: cs_enable_targeting <boolean>
Called 31 times by the shipped campaign scripts, with 1 argument.
cs_face
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_face <boolean> <point_reference>) | void | 732 |
| (cs_face <ai> <boolean> <point_reference>) | void | 733 |
console: cs_face <boolean> <point_reference>
Called 47 times by the shipped campaign scripts, with 2 arguments.
cs_face_object
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_face_object <boolean> <object>) | void | 736 |
| (cs_face_object <ai> <boolean> <object>) | void | 737 |
console: cs_face_object <boolean> <object>
Called 54 times by the shipped campaign scripts, with 2 arguments.
cs_face_player
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_face_player <boolean>) | void | 734 |
| (cs_face_player <ai> <boolean>) | void | 735 |
console: cs_face_player <boolean>
Called 94 times by the shipped campaign scripts, with 1 argument.
cs_fly_by
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_fly_by <point_reference>) | void | 618 |
| (cs_fly_by <ai> <boolean> <point_reference>) | void | 619 |
| (cs_fly_by <point_reference> <real>) | void | 620 |
| (cs_fly_by <ai> <boolean> <point_reference> <real>) | void | 621 |
console: cs_fly_by <point_reference>
Called 362 times by the shipped campaign scripts, with 1 argument.
cs_fly_to
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_fly_to <point_reference>) | void | 608 |
| (cs_fly_to <ai> <boolean> <point_reference>) | void | 609 |
| (cs_fly_to <point_reference> <real>) | void | 610 |
| (cs_fly_to <ai> <boolean> <point_reference> <real>) | void | 611 |
console: cs_fly_to <point_reference>
Called 228 times by the shipped campaign scripts, with 1 argument.
cs_fly_to_and_face
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_fly_to_and_face <point_reference> <point_reference>) | void | 614 |
| (cs_fly_to_and_face <ai> <boolean> <point_reference> <point_reference>) | void | 615 |
| (cs_fly_to_and_face <point_reference> <point_reference> <real>) | void | 616 |
| (cs_fly_to_and_face <ai> <boolean> <point_reference> <point_reference> <real>) | void | 617 |
console: cs_fly_to_and_face <point_reference> <point_reference>
Called 62 times by the shipped campaign scripts, with 2 arguments.
cs_fly_to_object_marker
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_fly_to_object_marker <object> <string_id>) | void | 612 |
| (cs_fly_to_object_marker <ai> <boolean> <object> <string_id>) | void | 613 |
console: cs_fly_to_object_marker <object> <string_id>
Called 46 times by the shipped campaign scripts, with 2 arguments.
cs_force_combat_status
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_force_combat_status <short>) | void | 706 |
| (cs_force_combat_status <ai> <short>) | void | 707 |
console: cs_force_combat_status <short>
Called 40 times by the shipped campaign scripts, with 1 argument.
cs_go_by
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_go_by <point_reference> <point_reference>) | void | 626 |
| (cs_go_by <ai> <boolean> <point_reference> <point_reference>) | void | 627 |
| (cs_go_by <point_reference> <point_reference> <real>) | void | 628 |
| (cs_go_by <ai> <boolean> <point_reference> <point_reference> <real>) | void | 629 |
console: cs_go_by <point_reference> <point_reference>
Called 139 times by the shipped campaign scripts, with 2 arguments.
cs_go_to
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_go_to <point_reference>) | void | 622 |
| (cs_go_to <ai> <boolean> <point_reference>) | void | 623 |
| (cs_go_to <point_reference> <real>) | void | 624 |
| (cs_go_to <ai> <boolean> <point_reference> <real>) | void | 625 |
console: cs_go_to <point_reference>
Called 166 times by the shipped campaign scripts, with 1 argument.
cs_go_to_and_face
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_go_to_and_face <point_reference> <point_reference>) | void | 630 |
| (cs_go_to_and_face <ai> <boolean> <point_reference> <point_reference>) | void | 631 |
console: cs_go_to_and_face <point_reference> <point_reference>
Called 29 times by the shipped campaign scripts, with 2 arguments.
cs_go_to_and_posture
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_go_to_and_posture <point_reference> <string_id>) | void | 632 |
| (cs_go_to_and_posture <ai> <boolean> <point_reference> <string_id>) | void | 633 |
console: cs_go_to_and_posture <point_reference> <string_id>
cs_go_to_nearest
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_go_to_nearest <point_reference>) | void | 636 |
| (cs_go_to_nearest <ai> <boolean> <point_reference>) | void | 637 |
console: cs_go_to_nearest <point_reference>
Called 3 times by the shipped campaign scripts, with 1 argument.
cs_go_to_vehicle
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_go_to_vehicle <vehicle>) | void | 700 |
| (cs_go_to_vehicle <ai> <boolean> <vehicle>) | void | 701 |
| (cs_go_to_vehicle <vehicle> <unit_seat_mapping>) | void | 702 |
| (cs_go_to_vehicle <ai> <boolean> <vehicle> <unit_seat_mapping>) | void | 703 |
console: cs_go_to_vehicle <vehicle>
Called 5 times by the shipped campaign scripts, with 1 argument.
cs_grenade
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_grenade <point_reference> <short>) | void | 654 |
| (cs_grenade <ai> <boolean> <point_reference> <short>) | void | 655 |
console: cs_grenade <point_reference> <short>
Called 3 times by the shipped campaign scripts, with 2 arguments.
cs_ignore_obstacles
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_ignore_obstacles <boolean>) | void | 760 |
| (cs_ignore_obstacles <ai> <boolean>) | void | 761 |
console: cs_ignore_obstacles <boolean>
Called 217 times by the shipped campaign scripts, with 1 argument.
cs_jump
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_jump <real> <real>) | void | 658 |
| (cs_jump <ai> <boolean> <real> <real>) | void | 659 |
console: cs_jump <real> <real>
cs_jump_to_point
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_jump_to_point <real> <real>) | void | 660 |
| (cs_jump_to_point <ai> <boolean> <real> <real>) | void | 661 |
console: cs_jump_to_point <real> <real>
Called 8 times by the shipped campaign scripts, with 2 arguments.
cs_look
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_look <boolean> <point_reference>) | void | 720 |
| (cs_look <ai> <boolean> <point_reference>) | void | 721 |
console: cs_look <boolean> <point_reference>
Called 7 times by the shipped campaign scripts, with 2 arguments.
cs_look_object
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_look_object <boolean> <object>) | void | 724 |
| (cs_look_object <ai> <boolean> <object>) | void | 725 |
console: cs_look_object <boolean> <object>
Called 10 times by the shipped campaign scripts, with 2 arguments.
cs_look_player
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_look_player <boolean>) | void | 722 |
| (cs_look_player <ai> <boolean>) | void | 723 |
console: cs_look_player <boolean>
Called 4 times by the shipped campaign scripts, with 1 argument.
cs_lower_weapon
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_lower_weapon <boolean>) | void | 746 |
| (cs_lower_weapon <ai> <boolean>) | void | 747 |
console: cs_lower_weapon <boolean>
Called 16 times by the shipped campaign scripts, with 1 argument.
cs_melee_direction
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_melee_direction <long>) | void | 786 |
| (cs_melee_direction <ai> <boolean> <long>) | void | 787 |
console: cs_melee_direction <long>
cs_move_in_direction
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_move_in_direction <real> <real> <real>) | void | 638 |
| (cs_move_in_direction <ai> <boolean> <real> <real> <real>) | void | 639 |
console: cs_move_in_direction <real> <real> <real>
Called 2 times by the shipped campaign scripts, with 3 arguments.
cs_move_towards
6 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_move_towards <object>) | void | 640 |
| (cs_move_towards <ai> <boolean> <object>) | void | 641 |
| (cs_move_towards <object> <boolean>) | void | 642 |
| (cs_move_towards <ai> <boolean> <object> <boolean>) | void | 643 |
| (cs_move_towards <object> <boolean> <boolean>) | void | 644 |
| (cs_move_towards <ai> <boolean> <object> <boolean> <boolean>) | void | 645 |
console: cs_move_towards <object>
Called 2 times by the shipped campaign scripts, with 1 argument.
cs_move_towards_point
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_move_towards_point <point_reference> <real>) | void | 646 |
| (cs_move_towards_point <ai> <boolean> <point_reference> <real>) | void | 647 |
console: cs_move_towards_point <point_reference> <real>
Called 99 times by the shipped campaign scripts, with 2 arguments.
cs_moving
2 overloads→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_moving) | boolean | 606 |
| (cs_moving <ai>) | boolean | 607 |
console: cs_moving
cs_number_queued
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_number_queued <ai>) | short | 605 |
console: cs_number_queued <ai>
cs_pause
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_pause <real>) | void | 652 |
| (cs_pause <ai> <boolean> <real>) | void | 653 |
console: cs_pause <real>
Called 29 times by the shipped campaign scripts, with 1 argument.
cs_play_line
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_play_line <ai_line>) | void | 690 |
| (cs_play_line <ai> <boolean> <ai_line>) | void | 691 |
console: cs_play_line <ai_line>
cs_play_sound
6 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_play_sound <sound>) | void | 666 |
| (cs_play_sound <ai> <boolean> <sound>) | void | 667 |
| (cs_play_sound <sound> <real>) | void | 668 |
| (cs_play_sound <ai> <boolean> <sound> <real>) | void | 669 |
| (cs_play_sound <sound> <real> <real>) | void | 670 |
| (cs_play_sound <ai> <boolean> <sound> <real> <real>) | void | 671 |
console: cs_play_sound <sound>
Called 1 time by the shipped campaign scripts, with 1 argument.
cs_play_sound_permutation
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_play_sound_permutation <sound> <string_id>) | void | 664 |
| (cs_play_sound_permutation <ai> <boolean> <sound> <string_id>) | void | 665 |
console: cs_play_sound_permutation <sound> <string_id>
cs_player_melee
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_player_melee <long>) | void | 784 |
| (cs_player_melee <ai> <boolean> <long>) | void | 785 |
console: cs_player_melee <long>
cs_posture_exit
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_posture_exit) | void | 774 |
| (cs_posture_exit <ai>) | void | 775 |
console: cs_posture_exit
cs_posture_set
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_posture_set <string_id> <boolean>) | void | 772 |
| (cs_posture_set <ai> <string_id> <boolean>) | void | 773 |
console: cs_posture_set <string_id> <boolean>
cs_push_stance
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_push_stance <string_id>) | void | 764 |
| (cs_push_stance <ai> <string_id>) | void | 765 |
console: cs_push_stance <string_id>
Called 12 times by the shipped campaign scripts, with 1 argument.
cs_queue_command_script
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_queue_command_script <ai> <ai_command_script>) | void | 581 |
console: cs_queue_command_script <ai> <ai_command_script>
Called 46 times by the shipped campaign scripts, with 2 arguments.
cs_run_command_script
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_run_command_script <ai> <ai_command_script>) | void | 580 |
console: cs_run_command_script <ai> <ai_command_script>
Called 225 times by the shipped campaign scripts, with 2 arguments.
cs_set_pathfinding_radius
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_set_pathfinding_radius <real>) | void | 758 |
| (cs_set_pathfinding_radius <ai> <real>) | void | 759 |
console: cs_set_pathfinding_radius <real>
cs_set_style
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_set_style <style>) | void | 704 |
| (cs_set_style <ai> <style>) | void | 705 |
console: cs_set_style <style>
cs_shoot
4 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_shoot <boolean>) | void | 738 |
| (cs_shoot <ai> <boolean>) | void | 739 |
| (cs_shoot <boolean> <object>) | void | 740 |
| (cs_shoot <ai> <boolean> <object>) | void | 741 |
console: cs_shoot <boolean>
Called 15 times by the shipped campaign scripts, with 1 argument.
cs_shoot_point
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_shoot_point <boolean> <point_reference>) | void | 742 |
| (cs_shoot_point <ai> <boolean> <point_reference>) | void | 743 |
console: cs_shoot_point <boolean> <point_reference>
Called 34 times by the shipped campaign scripts, with 2 arguments.
cs_shoot_secondary_trigger
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_shoot_secondary_trigger <boolean>) | void | 744 |
| (cs_shoot_secondary_trigger <ai> <boolean>) | void | 745 |
console: cs_shoot_secondary_trigger <boolean>
Called 5 times by the shipped campaign scripts, with 1 argument.
cs_smash_direction
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_smash_direction <long>) | void | 788 |
| (cs_smash_direction <ai> <boolean> <long>) | void | 789 |
console: cs_smash_direction <long>
Called 2 times by the shipped campaign scripts, with 1 argument.
cs_stack_command_script
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_stack_command_script <ai> <ai_command_script>) | void | 582 |
console: cs_stack_command_script <ai> <ai_command_script>
cs_stop_custom_animation
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_stop_custom_animation) | void | 780 |
| (cs_stop_custom_animation <ai>) | void | 781 |
console: cs_stop_custom_animation
Called 8 times by the shipped campaign scripts, with 0 arguments.
cs_stop_sound
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_stop_sound <sound>) | void | 782 |
| (cs_stop_sound <ai> <sound>) | void | 783 |
console: cs_stop_sound <sound>
cs_stow
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_stow <boolean>) | void | 776 |
| (cs_stow <ai> <boolean>) | void | 777 |
console: cs_stow <boolean>
Called 12 times by the shipped campaign scripts, with 1 argument.
cs_suppress_activity_termination
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_suppress_activity_termination <boolean>) | void | 716 |
| (cs_suppress_activity_termination <ai> <boolean>) | void | 717 |
console: cs_suppress_activity_termination <boolean>
cs_suppress_dialogue_global
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_suppress_dialogue_global <boolean>) | void | 718 |
| (cs_suppress_dialogue_global <ai> <boolean>) | void | 719 |
console: cs_suppress_dialogue_global <boolean>
cs_swarm_from
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_swarm_from <point_reference> <real>) | void | 650 |
| (cs_swarm_from <ai> <boolean> <point_reference> <real>) | void | 651 |
console: cs_swarm_from <point_reference> <real>
Called 3 times by the shipped campaign scripts, with 2 arguments.
cs_swarm_to
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_swarm_to <point_reference> <real>) | void | 648 |
| (cs_swarm_to <ai> <boolean> <point_reference> <real>) | void | 649 |
console: cs_swarm_to <point_reference> <real>
Called 26 times by the shipped campaign scripts, with 2 arguments.
cs_teleport
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_teleport <point_reference> <point_reference>) | void | 778 |
| (cs_teleport <ai> <point_reference> <point_reference>) | void | 779 |
console: cs_teleport <point_reference> <point_reference>
Called 55 times by the shipped campaign scripts, with 2 arguments.
cs_turn_sharpness
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_turn_sharpness <boolean> <real>) | void | 754 |
| (cs_turn_sharpness <ai> <boolean> <real>) | void | 755 |
console: cs_turn_sharpness <boolean> <real>
cs_use_equipment
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_use_equipment <real>) | void | 656 |
| (cs_use_equipment <ai> <boolean> <real>) | void | 657 |
console: cs_use_equipment <real>
cs_vehicle_boost
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_vehicle_boost <boolean>) | void | 752 |
| (cs_vehicle_boost <ai> <boolean>) | void | 753 |
console: cs_vehicle_boost <boolean>
Called 31 times by the shipped campaign scripts, with 1 argument.
cs_vehicle_speed
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_vehicle_speed <real>) | void | 748 |
| (cs_vehicle_speed <ai> <real>) | void | 749 |
console: cs_vehicle_speed <real>
Called 155 times by the shipped campaign scripts, with 1 argument.
cs_vehicle_speed_instantaneous
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_vehicle_speed_instantaneous <real>) | void | 750 |
| (cs_vehicle_speed_instantaneous <ai> <real>) | void | 751 |
console: cs_vehicle_speed_instantaneous <real>
cs_vocalize
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_vocalize <short>) | void | 662 |
| (cs_vocalize <ai> <boolean> <short>) | void | 663 |
console: cs_vocalize <short>
cs_walk
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (cs_walk <boolean>) | void | 770 |
| (cs_walk <ai> <boolean>) | void | 771 |
console: cs_walk <boolean>
Called 42 times by the shipped campaign scripts, with 1 argument.
Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.