VerifiedAll console commandsBuild 2026.08.11.1121610.2-Rel-i343-Meteorite-2607-CU4

Devices

Devices: doors, lifts, switches and machines, driven by position and power from 0 to 1.

Functions
19
Work in this build
19
Compiled out
0

device_animate_overlay

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_animate_overlay <device> <real> <real> <real> <real>)void332

console: device_animate_overlay <device> <real> <real> <real> <real>

Called 3 times by the shipped campaign scripts, with 5 arguments.

device_animate_position

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_animate_position <device> <real> <real> <real> <real> <boolean>)void331

console: device_animate_position <device> <real> <real> <real> <real> <boolean>

Called 3 times by the shipped campaign scripts, with 6 arguments.

device_closes_automatically_set

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_closes_automatically_set <device> <boolean>)void327

console: device_closes_automatically_set <device> <boolean>

Called 3 times by the shipped campaign scripts, with 2 arguments.

device_get_position

real

A device's position from 0 (closed) to 1 (open).

SignatureReturnsSlot
(device_get_position <device>)real319

console: device_get_position <device>

Called 408 times by the shipped campaign scripts, with 1 argument.

device_get_power

real

A device's power from 0 to 1.

SignatureReturnsSlot
(device_get_power <device>)real317

console: device_get_power <device>

Called 5 times by the shipped campaign scripts, with 1 argument.

device_group_change_only_once_more_set

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_group_change_only_once_more_set <device_group> <boolean>)void328

console: device_group_change_only_once_more_set <device_group> <boolean>

Called 1 time by the shipped campaign scripts, with 2 arguments.

device_group_get

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_group_get <device_group>)real321

console: device_group_get <device_group>

Called 51 times by the shipped campaign scripts, with 1 argument.

device_group_set

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_group_set <device> <device_group> <real>)boolean322

console: device_group_set <device> <device_group> <real>

Called 20 times by the shipped campaign scripts, with 3 arguments.

device_group_set_immediate

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_group_set_immediate <device_group> <real>)void323

console: device_group_set_immediate <device_group> <real>

Called 11 times by the shipped campaign scripts, with 2 arguments.

device_ignore_player_set

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_ignore_player_set <device> <boolean>)void325

console: device_ignore_player_set <device> <boolean>

Called 7 times by the shipped campaign scripts, with 2 arguments.

device_one_sided_set

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_one_sided_set <device> <boolean>)void324

console: device_one_sided_set <device> <boolean>

Called 32 times by the shipped campaign scripts, with 2 arguments.

device_operates_automatically_set

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_operates_automatically_set <device> <boolean>)void326

console: device_operates_automatically_set <device> <boolean>

Called 8 times by the shipped campaign scripts, with 2 arguments.

device_set_never_appears_locked

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_set_never_appears_locked <device> <boolean>)void314

console: device_set_never_appears_locked <device> <boolean>

device_set_overlay_track

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_set_overlay_track <device> <string_id>)boolean330

console: device_set_overlay_track <device> <string_id>

Called 3 times by the shipped campaign scripts, with 2 arguments.

device_set_position

boolean

Moves a device to a position from 0 (closed) to 1 (open).

SignatureReturnsSlot
(device_set_position <device> <real>)boolean318

console: device_set_position <device> <real>

Called 205 times by the shipped campaign scripts, with 2 arguments.

device_set_position_immediate

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_set_position_immediate <device> <real>)void320

console: device_set_position_immediate <device> <real>

Called 281 times by the shipped campaign scripts, with 2 arguments.

device_set_position_track

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_set_position_track <device> <string_id> <real>)boolean329

console: device_set_position_track <device> <string_id> <real>

Called 3 times by the shipped campaign scripts, with 3 arguments.

device_set_position_transition_time

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(device_set_position_transition_time <device> <real>)void316

console: device_set_position_transition_time <device> <real>

Called 6 times by the shipped campaign scripts, with 2 arguments.

device_set_power

Sets a device's power from 0 to 1; an unpowered device does not move.

SignatureReturnsSlot
(device_set_power <device> <real>)void315

console: device_set_power <device> <real>

Called 265 times by the shipped campaign scripts, with 2 arguments.

Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.