Effects
- Functions
- 8
- Work in this build
- 8
- Compiled out
- 0
8 names
effect_new
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (effect_new <effect> <cutscene_flag>) | void | 90 |
console: effect_new <effect> <cutscene_flag>
Called 265 times by the shipped campaign scripts, with 2 arguments.
effect_new_at_ai_point
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (effect_new_at_ai_point <effect> <point_reference>) | void | 93 |
console: effect_new_at_ai_point <effect> <point_reference>
effect_new_at_point_set_point
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (effect_new_at_point_set_point <effect> <point_reference> <long>) | void | 94 |
console: effect_new_at_point_set_point <effect> <point_reference> <long>
effect_new_on_ground
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (effect_new_on_ground <effect> <object>) | void | 98 |
console: effect_new_on_ground <effect> <object>
effect_new_on_object_marker
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (effect_new_on_object_marker <effect> <object> <string_id>) | void | 95 |
console: effect_new_on_object_marker <effect> <object> <string_id>
Called 5 times by the shipped campaign scripts, with 3 arguments.
effect_new_on_object_marker_loop
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (effect_new_on_object_marker_loop <effect> <object> <string_id>) | void | 96 |
console: effect_new_on_object_marker_loop <effect> <object> <string_id>
effect_new_random
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (effect_new_random <effect> <point_reference>) | void | 91 |
| (effect_new_random <effect> <point_reference> <real> <real>) | void | 92 |
console: effect_new_random <effect> <point_reference>
Called 1 time by the shipped campaign scripts, with 2 arguments.
effect_stop_object_marker
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (effect_stop_object_marker <effect> <object> <string_id>) | void | 97 |
console: effect_stop_object_marker <effect> <object> <string_id>
Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.