VerifiedAll console commandsBuild 2026.08.11.1121610.2-Rel-i343-Meteorite-2607-CU4

Fades

Functions
4
Work in this build
4
Compiled out
0

fade_in

Fades the screen in from the given colour over the given number of ticks.

SignatureReturnsSlot
(fade_in <real> <real> <real> <short>)void954

console: fade_in <real> <real> <real> <short>

Called 17 times by the shipped campaign scripts, with 4 arguments.

fade_in_for_player

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(fade_in_for_player <player>)void956

console: fade_in_for_player <player>

fade_out

Fades the screen out to the given colour over the given number of ticks.

SignatureReturnsSlot
(fade_out <real> <real> <real> <short>)void955

console: fade_out <real> <real> <real> <short>

Called 21 times by the shipped campaign scripts, with 4 arguments.

fade_out_for_player

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(fade_out_for_player <player>)void957

console: fade_out_for_player <player>

Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.