Fades
- Functions
- 4
- Work in this build
- 4
- Compiled out
- 0
4 names
fade_in
Fades the screen in from the given colour over the given number of ticks.
| Signature | Returns | Slot |
|---|---|---|
| (fade_in <real> <real> <real> <short>) | void | 954 |
console: fade_in <real> <real> <real> <short>
Called 17 times by the shipped campaign scripts, with 4 arguments.
fade_in_for_player
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (fade_in_for_player <player>) | void | 956 |
console: fade_in_for_player <player>
fade_out
Fades the screen out to the given colour over the given number of ticks.
| Signature | Returns | Slot |
|---|---|---|
| (fade_out <real> <real> <real> <short>) | void | 955 |
console: fade_out <real> <real> <real> <short>
Called 21 times by the shipped campaign scripts, with 4 arguments.
fade_out_for_player
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (fade_out_for_player <player>) | void | 957 |
console: fade_out_for_player <player>
Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.