VerifiedAll console commandsBuild 2026.08.11.1121610.2-Rel-i343-Meteorite-2607-CU4

Game state

The game session: saving and reverting checkpoints, difficulty, co-op state, winning and losing, and the tick counters.

Functions
66
Work in this build
34
Compiled out
32

game_all_players_active

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_all_players_active)boolean1458

console: game_all_players_active

Called 26 times by the shipped campaign scripts, with 0 arguments.

game_all_quiet

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_all_quiet)boolean1072

console: game_all_quiet

Called 7 times by the shipped campaign scripts, with 0 arguments.

game_award_level_complete_achievements

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_award_level_complete_achievements)void1025

console: game_award_level_complete_achievements

game_campaign

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_campaign)void926

game_can_use_flashlights

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_can_use_flashlights <boolean>)void1028

console: game_can_use_flashlights <boolean>

game_coop_player_count

long

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_coop_player_count)long1457

console: game_coop_player_count

Called 144 times by the shipped campaign scripts, with 0 arguments.

game_coop_players

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_coop_players <long>)void932

game_difficulty

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_difficulty <game_difficulty>)void931

game_difficulty_get

game_difficulty

The difficulty the game was started on.

SignatureReturnsSlot
(game_difficulty_get)game_difficulty824

console: game_difficulty_get

Called 113 times by the shipped campaign scripts, with 0 arguments.

game_difficulty_get_real

game_difficulty

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_difficulty_get_real)game_difficulty825

console: game_difficulty_get_real

Called 135 times by the shipped campaign scripts, with 0 arguments.

game_engine_objects

object_list

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_engine_objects)object_list187

console: game_engine_objects

game_export_variant_settings

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_export_variant_settings <string>)void1058

game_grief_record_custom_penalty

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_record_custom_penalty <player> <real>)void1658

console: game_grief_record_custom_penalty <player> <real>

game_grief_reset

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_reset)void1659

game_grief_set_ai_multiplier

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_ai_multiplier <real>)void1661

game_grief_set_betrayal_base_penalty

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_betrayal_base_penalty <real>)void1666

game_grief_set_betrayal_boot_cutoff

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_betrayal_boot_cutoff <real>)void1667

game_grief_set_betrayal_decay_seconds

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_betrayal_decay_seconds <real>)void1669

game_grief_set_body_damage_base_penalty

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_body_damage_base_penalty <real>)void1665

game_grief_set_eject_decay_seconds

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_eject_decay_seconds <real>)void1670

game_grief_set_ejection_cutoff

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_ejection_cutoff <real>)void1668

game_grief_set_enemy_ai_nearby_multiplier

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_enemy_ai_nearby_multiplier <real>)void1662

game_grief_set_enemy_player_nearby_multiplier

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_enemy_player_nearby_multiplier <real>)void1663

game_grief_set_objects_in_sphere_radius

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_objects_in_sphere_radius <real>)void1660

game_grief_set_shield_damage_base_penalty

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_grief_set_shield_damage_base_penalty <real>)void1664

game_initial_zone_set

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_initial_zone_set <string>)void933

game_insertion_point_get

insertion_point

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_insertion_point_get)insertion_point826

console: game_insertion_point_get

Called 39 times by the shipped campaign scripts, with 0 arguments.

game_insertion_point_lock

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_insertion_point_lock <insertion_point>)void1032

console: game_insertion_point_lock <insertion_point>

game_insertion_point_set

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_insertion_point_set <insertion_point>)void1033

console: game_insertion_point_set <insertion_point>

game_insertion_point_unlock

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_insertion_point_unlock <insertion_point>)void1031

console: game_insertion_point_unlock <insertion_point>

Called 13 times by the shipped campaign scripts, with 1 argument.

game_is_cooperative

boolean

Whether more than one player is in the game.

SignatureReturnsSlot
(game_is_cooperative)boolean1026

console: game_is_cooperative

Called 85 times by the shipped campaign scripts, with 0 arguments.

game_is_playtest

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_is_playtest)boolean1027

console: game_is_playtest

game_lost

Ends the level as a loss.

SignatureReturnsSlot
(game_lost <boolean>)void1023

console: game_lost <boolean>

Called 13 times by the shipped campaign scripts, with 1 argument.

game_multiplayer

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_multiplayer <string>)void925

game_player_count

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_player_count <long>)void928

game_rate

Sets the simulation rate: 1 is normal, 0.5 is half speed. The second and third arguments are ramp and duration in seconds as far as testing shows; `game_rate 0.5 0 30` put the game in slow motion, and `game_rate 1 0 0` restores it. This is the live replacement for the game_speed global, which has no storage in this build.

SignatureReturnsSlot
(game_rate <real> <real> <real>)void940

console: game_rate <real> <real> <real>

game_revert

Reverts to the last checkpoint.

SignatureReturnsSlot
(game_revert)void1024

console: game_revert

Called 39 times by the shipped campaign scripts, with 0 arguments.

game_reverted

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_reverted)boolean1078

console: game_reverted

Called 65 times by the shipped campaign scripts, with 0 arguments.

game_safe_to_respawn

2 overloads

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_safe_to_respawn <boolean>)void1552
(game_safe_to_respawn <boolean> <player>)void1553

console: game_safe_to_respawn <boolean>

game_safe_to_save

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_safe_to_save)boolean1070

console: game_safe_to_save

Called 21 times by the shipped campaign scripts, with 0 arguments.

game_safe_to_speak

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_safe_to_speak)boolean1071

console: game_safe_to_speak

game_save

Requests a checkpoint at the next safe moment.

SignatureReturnsSlot
(game_save)void1073

console: game_save

Called 17 times by the shipped campaign scripts, with 0 arguments.

game_save_and_quit

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_save_and_quit)void1029

game_save_cancel

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_save_cancel)void1074

console: game_save_cancel

Called 26 times by the shipped campaign scripts, with 0 arguments.

game_save_cinematic_skip

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_save_cinematic_skip)void1399

console: game_save_cinematic_skip

Called 13 times by the shipped campaign scripts, with 0 arguments.

game_save_immediate

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_save_immediate)void1076

console: game_save_immediate

Called 27 times by the shipped campaign scripts, with 0 arguments.

game_save_no_timeout

Requests a checkpoint and waits as long as it takes for a safe moment.

SignatureReturnsSlot
(game_save_no_timeout)void1075

console: game_save_no_timeout

Called 228 times by the shipped campaign scripts, with 0 arguments.

game_save_unsafe

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_save_unsafe)void1030

game_saving

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_saving)boolean1077

console: game_saving

Called 40 times by the shipped campaign scripts, with 0 arguments.

game_seconds_from_ticks

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_seconds_from_ticks <long>)real1474

console: game_seconds_from_ticks <long>

Called 3 times by the shipped campaign scripts, with 1 argument.

game_set_random_holiday

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_set_random_holiday)void1640

game_set_variant

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_set_variant <string>)void929

game_sound_stress_test_message_queue

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_sound_stress_test_message_queue)void1638

game_splitscreen

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_splitscreen <long>)void930

game_start

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_start <string>)void937

game_start_when_joined

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_start_when_joined <long>)void939

game_start_when_ready

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_start_when_ready)void938

game_start_with_squad_session

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_start_with_squad_session <string> <long>)void936

game_start_with_squad_session_simple

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_start_with_squad_session_simple)void935

game_survival

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_survival)void927

game_tick_get

long

The simulation tick counter. It advances about sixty times a second and keeps advancing at that rate under game_rate, so it measures real time, not game time.

SignatureReturnsSlot
(game_tick_get)long1470

console: game_tick_get

Called 82 times by the shipped campaign scripts, with 0 arguments.

game_tick_length

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_tick_length)real1472

console: game_tick_length

game_tick_rate

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_tick_rate <long>)void934

game_tick_rate_get

long

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_tick_rate_get)long1471

console: game_tick_rate_get

game_ticks_from_seconds

long

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(game_ticks_from_seconds <real>)long1473

console: game_ticks_from_seconds <real>

Called 1,370 times by the shipped campaign scripts, with 1 argument.

game_won

Ends the level as a win.

SignatureReturnsSlot
(game_won)void1022

console: game_won

Called 13 times by the shipped campaign scripts, with 0 arguments.

Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.