Objects
Scenario objects in general: creation and destruction by name, teleporting, scaling, damage and the object lists the scripts iterate.
- Functions
- 83
- Work in this build
- 81
- Compiled out
- 2
83 names
- object_at_marker
- object_buckling_magnitude_get
- object_can_take_damage
- object_cannot_die
- object_cannot_die_except_kill_volumes
- object_cannot_take_damage
- object_cinematic_collision
- object_cinematic_visibility
- object_clear_all_cinematic_function_variables
- object_clear_cinematic_function_variable
- object_create
- object_create_anew
- object_create_clone
- object_create_folder
- object_create_folder_anew
- object_create_if_necessary
- object_create_variant
- object_damage_damage_section
- object_destroy
- object_destroy_all
- object_destroy_folder
- object_destroy_type_mask
- object_disable_damage_section
- object_dynamic_simulation_disable
- object_enable_damage_section
- object_function_set
- object_get_ai
- object_get_at_rest
- object_get_bsp
- object_get_health
- object_get_parent
- object_get_recent_body_damage
- object_get_recent_shield_damage
- object_get_shield
- object_get_turret
- object_get_turret_count
- object_hide
- object_ignores_emp
- object_immune_to_friendly_damage
- object_is_reserved
- object_list_children
- object_model_target_destroyed
- object_model_targets_destroyed
- object_recycling_clear_history
- object_running_sync_action
- object_set_allegiance
- object_set_always_active
- object_set_cinematic_function_variable
- object_set_custom_animation_speed
- object_set_custom_animations_hold_on_last_frame
- object_set_custom_animations_prevent_lipsync_head_movement
- object_set_deleted_when_deactivated
- object_set_facing
- object_set_function_variable
- object_set_melee_attack_inhibited
- object_set_model_state_property
- object_set_permutation
- object_set_persistent
- object_set_phantom_power
- object_set_physics
- object_set_ranged_attack_inhibited
- object_set_region_state
- object_set_scale
- object_set_shadowless
- object_set_shield
- object_set_shield_effect
- object_set_shield_stun
- object_set_shield_stun_infinite
- object_set_variant
- object_set_velocity
- object_teleport
- object_teleport_to_ai_point
- object_vitality_pinned
- object_wake_physics
- objects_attach
- objects_can_see_flag
- objects_can_see_object
- objects_delete_by_definition
- objects_detach
- objects_distance_to_flag
- objects_distance_to_object
- objects_distance_to_point
- objects_dump_memory
object_at_marker
→ objectNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_at_marker <object> <string_id>) | object | 140 |
console: object_at_marker <object> <string_id>
Called 15 times by the shipped campaign scripts, with 2 arguments.
object_buckling_magnitude_get
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_buckling_magnitude_get <object>) | real | 121 |
console: object_buckling_magnitude_get <object>
object_can_take_damage
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_can_take_damage <object_list>) | void | 163 |
console: object_can_take_damage <object_list>
Called 58 times by the shipped campaign scripts, with 1 argument.
object_cannot_die
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_cannot_die <object> <boolean>) | void | 153 |
console: object_cannot_die <object> <boolean>
Called 43 times by the shipped campaign scripts, with 2 arguments.
object_cannot_die_except_kill_volumes
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_cannot_die_except_kill_volumes <object> <boolean>) | void | 154 |
console: object_cannot_die_except_kill_volumes <object> <boolean>
object_cannot_take_damage
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_cannot_take_damage <object_list>) | void | 160 |
console: object_cannot_take_damage <object_list>
Called 78 times by the shipped campaign scripts, with 1 argument.
object_cinematic_collision
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_cinematic_collision <object> <boolean>) | void | 165 |
console: object_cinematic_collision <object> <boolean>
object_cinematic_visibility
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_cinematic_visibility <object> <boolean>) | void | 166 |
console: object_cinematic_visibility <object> <boolean>
object_clear_all_cinematic_function_variables
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_clear_all_cinematic_function_variables <object>) | void | 126 |
console: object_clear_all_cinematic_function_variables <object>
object_clear_cinematic_function_variable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_clear_cinematic_function_variable <object> <string_id>) | void | 125 |
console: object_clear_cinematic_function_variable <object> <string_id>
object_create
Creates the named scenario object if it does not already exist.
| Signature | Returns | Slot |
|---|---|---|
| (object_create <object_name>) | void | 106 |
console: object_create <object_name>
Called 266 times by the shipped campaign scripts, with 1 argument.
object_create_anew
Creates the named scenario object, replacing any existing one.
| Signature | Returns | Slot |
|---|---|---|
| (object_create_anew <object_name>) | void | 109 |
console: object_create_anew <object_name>
Called 13 times by the shipped campaign scripts, with 1 argument.
object_create_clone
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_create_clone <object_name>) | void | 108 |
console: object_create_clone <object_name>
object_create_folder
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_create_folder <folder>) | void | 111 |
console: object_create_folder <folder>
Called 208 times by the shipped campaign scripts, with 1 argument.
object_create_folder_anew
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_create_folder_anew <folder>) | void | 112 |
console: object_create_folder_anew <folder>
Called 3 times by the shipped campaign scripts, with 1 argument.
object_create_if_necessary
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_create_if_necessary <object_name>) | void | 110 |
console: object_create_if_necessary <object_name>
Called 38 times by the shipped campaign scripts, with 1 argument.
object_create_variant
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_create_variant <object_name> <string_id>) | void | 107 |
console: object_create_variant <object_name> <string_id>
object_damage_damage_section
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_damage_damage_section <object> <string_id> <real>) | void | 152 |
console: object_damage_damage_section <object> <string_id> <real>
Called 1 time by the shipped campaign scripts, with 3 arguments.
object_destroy
Destroys the named scenario object.
| Signature | Returns | Slot |
|---|---|---|
| (object_destroy <object>) | void | 113 |
console: object_destroy <object>
Called 215 times by the shipped campaign scripts, with 1 argument.
object_destroy_all
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_destroy_all) | void | 114 |
console: object_destroy_all
object_destroy_folder
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_destroy_folder <folder>) | void | 117 |
console: object_destroy_folder <folder>
Called 163 times by the shipped campaign scripts, with 1 argument.
object_destroy_type_mask
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_destroy_type_mask <long>) | void | 115 |
console: object_destroy_type_mask <long>
object_disable_damage_section
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_disable_damage_section <object> <string_id>) | void | 151 |
console: object_disable_damage_section <object> <string_id>
object_dynamic_simulation_disable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_dynamic_simulation_disable <object> <boolean>) | void | 127 |
console: object_dynamic_simulation_disable <object> <boolean>
object_enable_damage_section
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_enable_damage_section <object> <string_id> <real>) | void | 150 |
console: object_enable_damage_section <object> <string_id> <real>
object_function_set
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_function_set <long> <real>) | void | 122 |
console: object_function_set <long> <real>
object_get_ai
→ aiNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_get_ai <object>) | ai | 452 |
console: object_get_ai <object>
Called 195 times by the shipped campaign scripts, with 1 argument.
object_get_at_rest
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_get_at_rest <object>) | boolean | 130 |
console: object_get_at_rest <object>
Called 26 times by the shipped campaign scripts, with 1 argument.
object_get_bsp
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_get_bsp <object>) | short | 144 |
console: object_get_bsp <object>
object_get_health
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_get_health <object>) | real | 134 |
console: object_get_health <object>
Called 374 times by the shipped campaign scripts, with 1 argument.
object_get_parent
→ objectNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_get_parent <object>) | object | 138 |
console: object_get_parent <object>
object_get_recent_body_damage
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_get_recent_body_damage <object>) | real | 161 |
console: object_get_recent_body_damage <object>
Called 1 time by the shipped campaign scripts, with 1 argument.
object_get_recent_shield_damage
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_get_recent_shield_damage <object>) | real | 162 |
console: object_get_recent_shield_damage <object>
object_get_shield
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_get_shield <object>) | real | 135 |
console: object_get_shield <object>
Called 9 times by the shipped campaign scripts, with 1 argument.
object_get_turret
→ vehicleNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_get_turret <object> <short>) | vehicle | 266 |
console: object_get_turret <object> <short>
Called 2 times by the shipped campaign scripts, with 2 arguments.
object_get_turret_count
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_get_turret_count <object>) | short | 265 |
console: object_get_turret_count <object>
object_hide
Hides or shows an object without destroying it.
| Signature | Returns | Slot |
|---|---|---|
| (object_hide <object> <boolean>) | void | 118 |
console: object_hide <object> <boolean>
Called 130 times by the shipped campaign scripts, with 2 arguments.
object_ignores_emp
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_ignores_emp <object> <boolean>) | void | 155 |
console: object_ignores_emp <object> <boolean>
Called 13 times by the shipped campaign scripts, with 2 arguments.
object_immune_to_friendly_damage
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_immune_to_friendly_damage <object_list> <boolean>) | void | 164 |
console: object_immune_to_friendly_damage <object_list> <boolean>
Called 1 time by the shipped campaign scripts, with 2 arguments.
object_is_reserved
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_is_reserved <object>) | boolean | 145 |
console: object_is_reserved <object>
object_list_children
→ object_listNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_list_children <object> <object_definition>) | object_list | 1385 |
console: object_list_children <object> <object_definition>
object_model_target_destroyed
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_model_target_destroyed <object> <string_id>) | boolean | 148 |
console: object_model_target_destroyed <object> <string_id>
object_model_targets_destroyed
→ shortNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_model_targets_destroyed <object> <string_id>) | short | 149 |
console: object_model_targets_destroyed <object> <string_id>
object_recycling_clear_history
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_recycling_clear_history) | void | 1466 |
object_running_sync_action
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_running_sync_action <object> <string_id>) | boolean | 251 |
console: object_running_sync_action <object> <string_id>
object_set_allegiance
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_allegiance <object> <team>) | void | 120 |
console: object_set_allegiance <object> <team>
object_set_always_active
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_always_active <object> <boolean>) | void | 1488 |
console: object_set_always_active <object> <boolean>
object_set_cinematic_function_variable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_cinematic_function_variable <object> <string_id> <real> <real>) | void | 124 |
console: object_set_cinematic_function_variable <object> <string_id> <real> <real>
object_set_custom_animation_speed
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_custom_animation_speed <object> <real>) | void | 1544 |
console: object_set_custom_animation_speed <object> <real>
object_set_custom_animations_hold_on_last_frame
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_custom_animations_hold_on_last_frame <boolean>) | void | 252 |
console: object_set_custom_animations_hold_on_last_frame <boolean>
object_set_custom_animations_prevent_lipsync_head_movement
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_custom_animations_prevent_lipsync_head_movement <boolean>) | void | 253 |
console: object_set_custom_animations_prevent_lipsync_head_movement <boolean>
object_set_deleted_when_deactivated
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_deleted_when_deactivated <object>) | void | 147 |
console: object_set_deleted_when_deactivated <object>
object_set_facing
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_facing <object> <cutscene_flag>) | void | 170 |
console: object_set_facing <object> <cutscene_flag>
object_set_function_variable
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_function_variable <object> <string_id> <real> <real>) | void | 123 |
console: object_set_function_variable <object> <string_id> <real> <real>
Called 4 times by the shipped campaign scripts, with 4 arguments.
object_set_melee_attack_inhibited
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_melee_attack_inhibited <object> <boolean>) | void | 132 |
console: object_set_melee_attack_inhibited <object> <boolean>
object_set_model_state_property
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_model_state_property <object> <long> <boolean>) | void | 177 |
console: object_set_model_state_property <object> <long> <boolean>
object_set_permutation
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_permutation <object> <string_id> <string_id>) | void | 174 |
console: object_set_permutation <object> <string_id> <string_id>
object_set_persistent
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_persistent <object> <boolean>) | void | 1495 |
console: object_set_persistent <object> <boolean>
object_set_phantom_power
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_phantom_power <object> <boolean>) | void | 128 |
console: object_set_phantom_power <object> <boolean>
Called 8 times by the shipped campaign scripts, with 2 arguments.
object_set_physics
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_physics <object> <boolean>) | void | 137 |
console: object_set_physics <object> <boolean>
Called 3 times by the shipped campaign scripts, with 2 arguments.
object_set_ranged_attack_inhibited
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_ranged_attack_inhibited <object> <boolean>) | void | 131 |
console: object_set_ranged_attack_inhibited <object> <boolean>
object_set_region_state
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_region_state <object> <string_id> <model_state>) | void | 176 |
console: object_set_region_state <object> <string_id> <model_state>
Called 4 times by the shipped campaign scripts, with 3 arguments.
object_set_scale
Scales an object to the given size over the given number of ticks.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_scale <object> <real> <short>) | void | 142 |
console: object_set_scale <object> <real> <short>
Called 36 times by the shipped campaign scripts, with 3 arguments.
object_set_shadowless
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_shadowless <object> <boolean>) | void | 119 |
console: object_set_shadowless <object> <boolean>
object_set_shield
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_shield <object> <real>) | void | 171 |
console: object_set_shield <object> <real>
Called 2 times by the shipped campaign scripts, with 2 arguments.
object_set_shield_effect
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_shield_effect <object> <real> <real>) | void | 136 |
console: object_set_shield_effect <object> <real> <real>
object_set_shield_stun
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_shield_stun <object> <real>) | void | 172 |
console: object_set_shield_stun <object> <real>
Called 2 times by the shipped campaign scripts, with 2 arguments.
object_set_shield_stun_infinite
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_shield_stun_infinite <object>) | void | 173 |
console: object_set_shield_stun_infinite <object>
Called 1 time by the shipped campaign scripts, with 1 argument.
object_set_variant
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_variant <object> <string_id>) | void | 175 |
console: object_set_variant <object> <string_id>
object_set_velocity
2 overloadsNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_set_velocity <object> <real>) | void | 143 |
| (object_set_velocity <object> <real> <real> <real>) | void | 146 |
console: object_set_velocity <object> <real>
Called 2 times by the shipped campaign scripts, with 2 arguments.
object_teleport
Moves an object to a cutscene flag.
| Signature | Returns | Slot |
|---|---|---|
| (object_teleport <object> <cutscene_flag>) | void | 167 |
console: object_teleport <object> <cutscene_flag>
Called 112 times by the shipped campaign scripts, with 2 arguments.
object_teleport_to_ai_point
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_teleport_to_ai_point <object> <point_reference>) | void | 169 |
console: object_teleport_to_ai_point <object> <point_reference>
Called 56 times by the shipped campaign scripts, with 2 arguments.
object_vitality_pinned
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_vitality_pinned <object>) | boolean | 156 |
console: object_vitality_pinned <object>
object_wake_physics
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (object_wake_physics <object>) | void | 129 |
console: object_wake_physics <object>
Called 13 times by the shipped campaign scripts, with 1 argument.
objects_attach
Attaches one object to another at the named markers.
| Signature | Returns | Slot |
|---|---|---|
| (objects_attach <object> <string_id> <object> <string_id>) | void | 139 |
console: objects_attach <object> <string_id> <object> <string_id>
Called 10 times by the shipped campaign scripts, with 4 arguments.
objects_can_see_flag
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (objects_can_see_flag <object_list> <cutscene_flag> <real>) | boolean | 179 |
console: objects_can_see_flag <object_list> <cutscene_flag> <real>
Called 24 times by the shipped campaign scripts, with 3 arguments.
objects_can_see_object
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (objects_can_see_object <object_list> <object> <real>) | boolean | 178 |
console: objects_can_see_object <object_list> <object> <real>
Called 139 times by the shipped campaign scripts, with 3 arguments.
objects_delete_by_definition
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (objects_delete_by_definition <object_definition>) | void | 116 |
console: objects_delete_by_definition <object_definition>
objects_detach
Detaches an object attached with objects_attach.
| Signature | Returns | Slot |
|---|---|---|
| (objects_detach <object> <object>) | void | 141 |
console: objects_detach <object> <object>
Called 5 times by the shipped campaign scripts, with 2 arguments.
objects_distance_to_flag
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (objects_distance_to_flag <object_list> <cutscene_flag>) | real | 181 |
console: objects_distance_to_flag <object_list> <cutscene_flag>
Called 36 times by the shipped campaign scripts, with 2 arguments.
objects_distance_to_object
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (objects_distance_to_object <object_list> <object>) | real | 180 |
console: objects_distance_to_object <object_list> <object>
Called 412 times by the shipped campaign scripts, with 2 arguments.
objects_distance_to_point
→ realNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (objects_distance_to_point <object_list> <point_reference>) | real | 182 |
console: objects_distance_to_point <object_list> <point_reference>
Called 2 times by the shipped campaign scripts, with 2 arguments.
objects_dump_memory
compiled outNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (objects_dump_memory) | void | 133 |
Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.