VerifiedAll console commandsBuild 2026.08.11.1121610.2-Rel-i343-Meteorite-2607-CU4

Objects

Scenario objects in general: creation and destruction by name, teleporting, scaling, damage and the object lists the scripts iterate.

Functions
83
Work in this build
81
Compiled out
2

object_at_marker

object

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_at_marker <object> <string_id>)object140

console: object_at_marker <object> <string_id>

Called 15 times by the shipped campaign scripts, with 2 arguments.

object_buckling_magnitude_get

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_buckling_magnitude_get <object>)real121

console: object_buckling_magnitude_get <object>

object_can_take_damage

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_can_take_damage <object_list>)void163

console: object_can_take_damage <object_list>

Called 58 times by the shipped campaign scripts, with 1 argument.

object_cannot_die

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_cannot_die <object> <boolean>)void153

console: object_cannot_die <object> <boolean>

Called 43 times by the shipped campaign scripts, with 2 arguments.

object_cannot_die_except_kill_volumes

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_cannot_die_except_kill_volumes <object> <boolean>)void154

console: object_cannot_die_except_kill_volumes <object> <boolean>

object_cannot_take_damage

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_cannot_take_damage <object_list>)void160

console: object_cannot_take_damage <object_list>

Called 78 times by the shipped campaign scripts, with 1 argument.

object_cinematic_collision

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_cinematic_collision <object> <boolean>)void165

console: object_cinematic_collision <object> <boolean>

object_cinematic_visibility

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_cinematic_visibility <object> <boolean>)void166

console: object_cinematic_visibility <object> <boolean>

object_clear_all_cinematic_function_variables

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_clear_all_cinematic_function_variables <object>)void126

console: object_clear_all_cinematic_function_variables <object>

object_clear_cinematic_function_variable

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_clear_cinematic_function_variable <object> <string_id>)void125

console: object_clear_cinematic_function_variable <object> <string_id>

object_create

Creates the named scenario object if it does not already exist.

SignatureReturnsSlot
(object_create <object_name>)void106

console: object_create <object_name>

Called 266 times by the shipped campaign scripts, with 1 argument.

object_create_anew

Creates the named scenario object, replacing any existing one.

SignatureReturnsSlot
(object_create_anew <object_name>)void109

console: object_create_anew <object_name>

Called 13 times by the shipped campaign scripts, with 1 argument.

object_create_clone

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_create_clone <object_name>)void108

console: object_create_clone <object_name>

object_create_folder

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_create_folder <folder>)void111

console: object_create_folder <folder>

Called 208 times by the shipped campaign scripts, with 1 argument.

object_create_folder_anew

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_create_folder_anew <folder>)void112

console: object_create_folder_anew <folder>

Called 3 times by the shipped campaign scripts, with 1 argument.

object_create_if_necessary

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_create_if_necessary <object_name>)void110

console: object_create_if_necessary <object_name>

Called 38 times by the shipped campaign scripts, with 1 argument.

object_create_variant

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_create_variant <object_name> <string_id>)void107

console: object_create_variant <object_name> <string_id>

object_damage_damage_section

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_damage_damage_section <object> <string_id> <real>)void152

console: object_damage_damage_section <object> <string_id> <real>

Called 1 time by the shipped campaign scripts, with 3 arguments.

object_destroy

Destroys the named scenario object.

SignatureReturnsSlot
(object_destroy <object>)void113

console: object_destroy <object>

Called 215 times by the shipped campaign scripts, with 1 argument.

object_destroy_all

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_destroy_all)void114

console: object_destroy_all

object_destroy_folder

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_destroy_folder <folder>)void117

console: object_destroy_folder <folder>

Called 163 times by the shipped campaign scripts, with 1 argument.

object_destroy_type_mask

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_destroy_type_mask <long>)void115

console: object_destroy_type_mask <long>

object_disable_damage_section

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_disable_damage_section <object> <string_id>)void151

console: object_disable_damage_section <object> <string_id>

object_dynamic_simulation_disable

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_dynamic_simulation_disable <object> <boolean>)void127

console: object_dynamic_simulation_disable <object> <boolean>

object_enable_damage_section

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_enable_damage_section <object> <string_id> <real>)void150

console: object_enable_damage_section <object> <string_id> <real>

object_function_set

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_function_set <long> <real>)void122

console: object_function_set <long> <real>

object_get_ai

ai

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_get_ai <object>)ai452

console: object_get_ai <object>

Called 195 times by the shipped campaign scripts, with 1 argument.

object_get_at_rest

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_get_at_rest <object>)boolean130

console: object_get_at_rest <object>

Called 26 times by the shipped campaign scripts, with 1 argument.

object_get_bsp

short

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_get_bsp <object>)short144

console: object_get_bsp <object>

object_get_health

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_get_health <object>)real134

console: object_get_health <object>

Called 374 times by the shipped campaign scripts, with 1 argument.

object_get_parent

object

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_get_parent <object>)object138

console: object_get_parent <object>

object_get_recent_body_damage

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_get_recent_body_damage <object>)real161

console: object_get_recent_body_damage <object>

Called 1 time by the shipped campaign scripts, with 1 argument.

object_get_recent_shield_damage

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_get_recent_shield_damage <object>)real162

console: object_get_recent_shield_damage <object>

object_get_shield

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_get_shield <object>)real135

console: object_get_shield <object>

Called 9 times by the shipped campaign scripts, with 1 argument.

object_get_turret

vehicle

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_get_turret <object> <short>)vehicle266

console: object_get_turret <object> <short>

Called 2 times by the shipped campaign scripts, with 2 arguments.

object_get_turret_count

short

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_get_turret_count <object>)short265

console: object_get_turret_count <object>

object_hide

Hides or shows an object without destroying it.

SignatureReturnsSlot
(object_hide <object> <boolean>)void118

console: object_hide <object> <boolean>

Called 130 times by the shipped campaign scripts, with 2 arguments.

object_ignores_emp

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_ignores_emp <object> <boolean>)void155

console: object_ignores_emp <object> <boolean>

Called 13 times by the shipped campaign scripts, with 2 arguments.

object_immune_to_friendly_damage

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_immune_to_friendly_damage <object_list> <boolean>)void164

console: object_immune_to_friendly_damage <object_list> <boolean>

Called 1 time by the shipped campaign scripts, with 2 arguments.

object_is_reserved

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_is_reserved <object>)boolean145

console: object_is_reserved <object>

object_list_children

object_list

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_list_children <object> <object_definition>)object_list1385

console: object_list_children <object> <object_definition>

object_model_target_destroyed

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_model_target_destroyed <object> <string_id>)boolean148

console: object_model_target_destroyed <object> <string_id>

object_model_targets_destroyed

short

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_model_targets_destroyed <object> <string_id>)short149

console: object_model_targets_destroyed <object> <string_id>

object_recycling_clear_history

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_recycling_clear_history)void1466

object_running_sync_action

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_running_sync_action <object> <string_id>)boolean251

console: object_running_sync_action <object> <string_id>

object_set_allegiance

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_allegiance <object> <team>)void120

console: object_set_allegiance <object> <team>

object_set_always_active

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_always_active <object> <boolean>)void1488

console: object_set_always_active <object> <boolean>

object_set_cinematic_function_variable

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_cinematic_function_variable <object> <string_id> <real> <real>)void124

console: object_set_cinematic_function_variable <object> <string_id> <real> <real>

object_set_custom_animation_speed

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_custom_animation_speed <object> <real>)void1544

console: object_set_custom_animation_speed <object> <real>

object_set_custom_animations_hold_on_last_frame

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_custom_animations_hold_on_last_frame <boolean>)void252

console: object_set_custom_animations_hold_on_last_frame <boolean>

object_set_custom_animations_prevent_lipsync_head_movement

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_custom_animations_prevent_lipsync_head_movement <boolean>)void253

console: object_set_custom_animations_prevent_lipsync_head_movement <boolean>

object_set_deleted_when_deactivated

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_deleted_when_deactivated <object>)void147

console: object_set_deleted_when_deactivated <object>

object_set_facing

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_facing <object> <cutscene_flag>)void170

console: object_set_facing <object> <cutscene_flag>

object_set_function_variable

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_function_variable <object> <string_id> <real> <real>)void123

console: object_set_function_variable <object> <string_id> <real> <real>

Called 4 times by the shipped campaign scripts, with 4 arguments.

object_set_melee_attack_inhibited

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_melee_attack_inhibited <object> <boolean>)void132

console: object_set_melee_attack_inhibited <object> <boolean>

object_set_model_state_property

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_model_state_property <object> <long> <boolean>)void177

console: object_set_model_state_property <object> <long> <boolean>

object_set_permutation

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_permutation <object> <string_id> <string_id>)void174

console: object_set_permutation <object> <string_id> <string_id>

object_set_persistent

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_persistent <object> <boolean>)void1495

console: object_set_persistent <object> <boolean>

object_set_phantom_power

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_phantom_power <object> <boolean>)void128

console: object_set_phantom_power <object> <boolean>

Called 8 times by the shipped campaign scripts, with 2 arguments.

object_set_physics

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_physics <object> <boolean>)void137

console: object_set_physics <object> <boolean>

Called 3 times by the shipped campaign scripts, with 2 arguments.

object_set_ranged_attack_inhibited

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_ranged_attack_inhibited <object> <boolean>)void131

console: object_set_ranged_attack_inhibited <object> <boolean>

object_set_region_state

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_region_state <object> <string_id> <model_state>)void176

console: object_set_region_state <object> <string_id> <model_state>

Called 4 times by the shipped campaign scripts, with 3 arguments.

object_set_scale

Scales an object to the given size over the given number of ticks.

SignatureReturnsSlot
(object_set_scale <object> <real> <short>)void142

console: object_set_scale <object> <real> <short>

Called 36 times by the shipped campaign scripts, with 3 arguments.

object_set_shadowless

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_shadowless <object> <boolean>)void119

console: object_set_shadowless <object> <boolean>

object_set_shield

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_shield <object> <real>)void171

console: object_set_shield <object> <real>

Called 2 times by the shipped campaign scripts, with 2 arguments.

object_set_shield_effect

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_shield_effect <object> <real> <real>)void136

console: object_set_shield_effect <object> <real> <real>

object_set_shield_stun

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_shield_stun <object> <real>)void172

console: object_set_shield_stun <object> <real>

Called 2 times by the shipped campaign scripts, with 2 arguments.

object_set_shield_stun_infinite

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_shield_stun_infinite <object>)void173

console: object_set_shield_stun_infinite <object>

Called 1 time by the shipped campaign scripts, with 1 argument.

object_set_variant

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_variant <object> <string_id>)void175

console: object_set_variant <object> <string_id>

object_set_velocity

2 overloads

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_set_velocity <object> <real>)void143
(object_set_velocity <object> <real> <real> <real>)void146

console: object_set_velocity <object> <real>

Called 2 times by the shipped campaign scripts, with 2 arguments.

object_teleport

Moves an object to a cutscene flag.

SignatureReturnsSlot
(object_teleport <object> <cutscene_flag>)void167

console: object_teleport <object> <cutscene_flag>

Called 112 times by the shipped campaign scripts, with 2 arguments.

object_teleport_to_ai_point

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_teleport_to_ai_point <object> <point_reference>)void169

console: object_teleport_to_ai_point <object> <point_reference>

Called 56 times by the shipped campaign scripts, with 2 arguments.

object_vitality_pinned

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_vitality_pinned <object>)boolean156

console: object_vitality_pinned <object>

object_wake_physics

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(object_wake_physics <object>)void129

console: object_wake_physics <object>

Called 13 times by the shipped campaign scripts, with 1 argument.

objects_attach

Attaches one object to another at the named markers.

SignatureReturnsSlot
(objects_attach <object> <string_id> <object> <string_id>)void139

console: objects_attach <object> <string_id> <object> <string_id>

Called 10 times by the shipped campaign scripts, with 4 arguments.

objects_can_see_flag

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(objects_can_see_flag <object_list> <cutscene_flag> <real>)boolean179

console: objects_can_see_flag <object_list> <cutscene_flag> <real>

Called 24 times by the shipped campaign scripts, with 3 arguments.

objects_can_see_object

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(objects_can_see_object <object_list> <object> <real>)boolean178

console: objects_can_see_object <object_list> <object> <real>

Called 139 times by the shipped campaign scripts, with 3 arguments.

objects_delete_by_definition

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(objects_delete_by_definition <object_definition>)void116

console: objects_delete_by_definition <object_definition>

objects_detach

Detaches an object attached with objects_attach.

SignatureReturnsSlot
(objects_detach <object> <object>)void141

console: objects_detach <object> <object>

Called 5 times by the shipped campaign scripts, with 2 arguments.

objects_distance_to_flag

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(objects_distance_to_flag <object_list> <cutscene_flag>)real181

console: objects_distance_to_flag <object_list> <cutscene_flag>

Called 36 times by the shipped campaign scripts, with 2 arguments.

objects_distance_to_object

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(objects_distance_to_object <object_list> <object>)real180

console: objects_distance_to_object <object_list> <object>

Called 412 times by the shipped campaign scripts, with 2 arguments.

objects_distance_to_point

real

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(objects_distance_to_point <object_list> <point_reference>)real182

console: objects_distance_to_point <object_list> <point_reference>

Called 2 times by the shipped campaign scripts, with 2 arguments.

objects_dump_memory

compiled out

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(objects_dump_memory)void133

Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.