Physics
- Functions
- 4
- Work in this build
- 4
- Compiled out
- 0
4 names
physics_constants_reset
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (physics_constants_reset) | void | 190 |
console: physics_constants_reset
physics_disable_character_ground_adhesion_forces
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (physics_disable_character_ground_adhesion_forces <real>) | void | 193 |
console: physics_disable_character_ground_adhesion_forces <real>
physics_set_gravity
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (physics_set_gravity <real>) | void | 191 |
console: physics_set_gravity <real>
physics_set_velocity_frame
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (physics_set_velocity_frame <real> <real> <real>) | void | 192 |
console: physics_set_velocity_frame <real> <real> <real>
Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.