VerifiedAll console commandsBuild 2026.08.11.1121610.2-Rel-i343-Meteorite-2607-CU4

Skulls

Skulls, switched from the console with skull_enable and read back with skull_enabled. All four functions are live, and this is the shipped route to most of what the compiled-out cheats did: skull_bandanna is bottomless ammo and grenades, and the counter turns to the infinity sign the moment it is enabled. The skull argument must be one of these names (the compiler lists them when given anything else; the list it prints is cut off after skull_leadhead, so there may be a few more): skull_iron, skull_black_eye, skull_tough_luck, skull_catch, skull_fog, skull_famine, skull_thunderstorm, skull_tilt, skull_mythic, skull_assassin, skull_blind, skull_superman, skull_birthday_party, skull_daddy, skull_red, skull_yellow, skull_blue, skull_angry, skull_bandanna, skull_bonded_pair, skull_boom, skull_envy, skull_eye_patch, skull_foreign, skull_ghost, skull_grunt_funeral, skull_jacked, skull_malfunction, skull_masterblaster, skull_pinata, skull_recession, skull_scarab, skull_so_angry, skull_swarm, skull_thats_just_wrong, skull_they_come_back, skull_boots_off_the_ground, skull_adaptation, skull_reload, skull_spore_visibility, skull_night_vision, skull_lights_out, skull_riskrun, skull_pop, skull_armistice, skull_fragile, skull_give_and_take, skull_stow_and_grow, skull_hip_fire, skull_temperamental, skull_floor_is_lava, skull_magnified, skull_johnny_ammo_tree, skull_leadhead.

Functions
4
Work in this build
4
Compiled out
0

skull_affects_players

Whether the named skull applies to players, or only to AI.

SignatureReturnsSlot
(skull_affects_players <skull> <boolean>)void1581

console: skull_affects_players <skull> <boolean>

Called 10 times by the shipped campaign scripts, with 2 arguments.

skull_any_enabled

boolean

Whether any skull is on.

SignatureReturnsSlot
(skull_any_enabled)boolean1580

console: skull_any_enabled

Called 1 time by the shipped campaign scripts, with 0 arguments.

skull_enable

Turns a skull on or off. Verified live: `skull_enable skull_bandanna true` gave bottomless ammo at once. Takes a skull name from the list on this page, not a bare word.

SignatureReturnsSlot
(skull_enable <skull> <boolean>)void1578

console: skull_enable <skull> <boolean>

skull_enabled

boolean

Whether the named skull is on.

SignatureReturnsSlot
(skull_enabled <skull>)boolean1579

console: skull_enabled <skull>

Called 3 times by the shipped campaign scripts, with 1 argument.

Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.