Vehicles
Vehicles as containers: loading and unloading seats, hovering and the vehicle-specific state.
- Functions
- 16
- Work in this build
- 16
- Compiled out
- 0
16 names
- vehicle_auto_turret
- vehicle_count_bipeds_killed
- vehicle_driver
- vehicle_flip
- vehicle_force_alternate_state
- vehicle_gunner
- vehicle_hover
- vehicle_load_magic
- vehicle_overturned
- vehicle_riders
- vehicle_set_player_interaction
- vehicle_set_unit_interaction
- vehicle_test_seat
- vehicle_test_seat_unit
- vehicle_test_seat_unit_list
- vehicle_unload
vehicle_auto_turret
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_auto_turret <vehicle> <trigger_volume> <real> <real> <real>) | void | 1174 |
console: vehicle_auto_turret <vehicle> <trigger_volume> <real> <real> <real>
vehicle_count_bipeds_killed
→ longNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_count_bipeds_killed <vehicle>) | long | 1176 |
console: vehicle_count_bipeds_killed <vehicle>
vehicle_driver
→ unitNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_driver <unit>) | unit | 290 |
console: vehicle_driver <unit>
Called 52 times by the shipped campaign scripts, with 1 argument.
vehicle_flip
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_flip <vehicle>) | void | 497 |
console: vehicle_flip <vehicle>
vehicle_force_alternate_state
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_force_alternate_state <vehicle> <boolean>) | void | 1173 |
console: vehicle_force_alternate_state <vehicle> <boolean>
vehicle_gunner
→ unitNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_gunner <unit>) | unit | 291 |
console: vehicle_gunner <unit>
vehicle_hover
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_hover <vehicle> <boolean>) | void | 1175 |
console: vehicle_hover <vehicle> <boolean>
Called 20 times by the shipped campaign scripts, with 2 arguments.
vehicle_load_magic
→ shortLoads the given units into a vehicle's seats without animation.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_load_magic <object> <unit_seat_mapping> <object_list>) | short | 285 |
console: vehicle_load_magic <object> <unit_seat_mapping> <object_list>
Called 76 times by the shipped campaign scripts, with 3 arguments.
vehicle_overturned
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_overturned <vehicle>) | boolean | 496 |
console: vehicle_overturned <vehicle>
Called 2 times by the shipped campaign scripts, with 1 argument.
vehicle_riders
→ object_listNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_riders <unit>) | object_list | 289 |
console: vehicle_riders <unit>
Called 17 times by the shipped campaign scripts, with 1 argument.
vehicle_set_player_interaction
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_set_player_interaction <vehicle> <unit_seat_mapping> <boolean> <boolean>) | void | 272 |
console: vehicle_set_player_interaction <vehicle> <unit_seat_mapping> <boolean> <boolean>
Called 25 times by the shipped campaign scripts, with 4 arguments.
vehicle_set_unit_interaction
No description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_set_unit_interaction <vehicle> <unit_seat_mapping> <boolean> <boolean>) | void | 273 |
console: vehicle_set_unit_interaction <vehicle> <unit_seat_mapping> <boolean> <boolean>
Called 2 times by the shipped campaign scripts, with 4 arguments.
vehicle_test_seat
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_test_seat <vehicle> <unit_seat_mapping>) | boolean | 276 |
console: vehicle_test_seat <vehicle> <unit_seat_mapping>
Called 11 times by the shipped campaign scripts, with 2 arguments.
vehicle_test_seat_unit
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_test_seat_unit <vehicle> <unit_seat_mapping> <unit>) | boolean | 275 |
console: vehicle_test_seat_unit <vehicle> <unit_seat_mapping> <unit>
Called 1 time by the shipped campaign scripts, with 3 arguments.
vehicle_test_seat_unit_list
→ booleanNo description yet; the release build dropped the engine's help text.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_test_seat_unit_list <vehicle> <unit_seat_mapping> <object_list>) | boolean | 274 |
console: vehicle_test_seat_unit_list <vehicle> <unit_seat_mapping> <object_list>
Called 36 times by the shipped campaign scripts, with 3 arguments.
vehicle_unload
→ shortUnloads the named seat of a vehicle.
| Signature | Returns | Slot |
|---|---|---|
| (vehicle_unload <object> <unit_seat_mapping>) | short | 286 |
console: vehicle_unload <object> <unit_seat_mapping>
Called 251 times by the shipped campaign scripts, with 2 arguments.
Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.