VerifiedAll console commandsBuild 2026.08.11.1121610.2-Rel-i343-Meteorite-2607-CU4

Volumes

Trigger volumes: testing objects and players against them, and teleporting the ones outside.

Functions
9
Work in this build
9
Compiled out
0

volume_return_objects

object_list

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(volume_return_objects <trigger_volume>)object_list83

console: volume_return_objects <trigger_volume>

Called 1 time by the shipped campaign scripts, with 1 argument.

volume_return_objects_by_campaign_type

object_list

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(volume_return_objects_by_campaign_type <trigger_volume> <long>)object_list85

console: volume_return_objects_by_campaign_type <trigger_volume> <long>

volume_return_objects_by_type

object_list

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(volume_return_objects_by_type <trigger_volume> <long>)object_list84

console: volume_return_objects_by_type <trigger_volume> <long>

Called 9 times by the shipped campaign scripts, with 2 arguments.

volume_teleport_players_not_inside

Teleports any player outside the trigger volume to the flag.

SignatureReturnsSlot
(volume_teleport_players_not_inside <trigger_volume> <cutscene_flag>)void77

console: volume_teleport_players_not_inside <trigger_volume> <cutscene_flag>

Called 57 times by the shipped campaign scripts, with 2 arguments.

volume_test_object

boolean

Whether an object is inside a trigger volume.

SignatureReturnsSlot
(volume_test_object <trigger_volume> <object>)boolean78

console: volume_test_object <trigger_volume> <object>

Called 295 times by the shipped campaign scripts, with 2 arguments.

volume_test_objects

boolean

Whether any object in the list is inside a trigger volume.

SignatureReturnsSlot
(volume_test_objects <trigger_volume> <object_list>)boolean79

console: volume_test_objects <trigger_volume> <object_list>

Called 115 times by the shipped campaign scripts, with 2 arguments.

volume_test_objects_all

boolean

Whether every object in the list is inside a trigger volume.

SignatureReturnsSlot
(volume_test_objects_all <trigger_volume> <object_list>)boolean80

console: volume_test_objects_all <trigger_volume> <object_list>

Called 9 times by the shipped campaign scripts, with 2 arguments.

volume_test_players

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(volume_test_players <trigger_volume>)boolean81

console: volume_test_players <trigger_volume>

Called 2,704 times by the shipped campaign scripts, with 1 argument.

volume_test_players_all

boolean

No description yet; the release build dropped the engine's help text.

SignatureReturnsSlot
(volume_test_players_all <trigger_volume>)boolean82

console: volume_test_players_all <trigger_volume>

Called 55 times by the shipped campaign scripts, with 1 argument.

Read from the function table in the shipped simulation DLL. A name is compiled out when every one of its slots points at the release build's shared stub evaluator; the console still accepts it and returns nothing. Descriptions are hand-written and incomplete; the engine's own help text does not survive in this build. See The Blam console for how the table was found and how the mod runs these.